Only Safe Zone. 08/05 to 08/18, 9 days. 14 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/18.
Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus −7.6 — punishes weak opponents: from Gold to Legendary the win rate drops by 7.6 points (regression 61.2% to 53.6%). Higher up he gets outplayed.
Direct duels in Heist: how Jessie does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed for Diamond.
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed for Diamond.
Nori
70.1%
1,550 games
Bibi
66.9%
517 games
Edgar
61.4%
2,490 games
Mico
62.8%
1,098 games
Bull
63.2%
868 games
Chuck
62.7%
1,010 games
Players with a profile and at least 20 games on Jessie, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | sinem | Mythic | 43 | 51.0% | 76.7% |
| 2 | lazizanie | Mythic | 35 | 48.8% | 74.3% |
| 3 | fantolaa | Mythic | 24 | 48.7% | 83.3% |
| 4 | Alysson | Legendary | 72 | 48.4% | 62.5% |
| 5 | Gulman Bush | Mythic | 25 | 48.2% | 80.0% |