Wins late — in Bounty 7.4 points better in long rounds than in short ones (54.2% against 46.8%, split at 97 s). Needs the long round; in a fast game he never arrives.
For Gem Grab, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.
Only Undermine. 08/04 to 08/19, 13 days. 9 earlier days are left out — below 145 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.
Win rate per rank tier on Undermine — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression +1.9 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Gem Grab: how Jessie does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Undermine. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bolt
66.7%
424 games
Bo
60.7%
674 games
Nori
58.3%
780 games
Rico
57.5%
702 games
Edgar
54.3%
2,270 games
Trunk
56.0%
579 games
Players with a profile and at least 20 games on Jessie, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Sea21 | Diamond | 23 | 37.1% | 69.6% |
| 2 | AKarenin | Mythic | 31 | 34.3% | 51.6% |
| 3 | 셀리로 플레까지 | Diamond | 26 | 34.2% | 53.8% |
| 4 | DODODRAGON | Diamond | 34 | 34.1% | 50.0% |
| 5 | AlumniBiasa | Diamond | 24 | 34.0% | 54.2% |