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Jessie

Controller Super Rare Ranked · Gold Bounty
40.4%Win rate in Bounty
7,234Games
88Trust Score
91. of 105Rank in Bounty
+11.8Skill bonus

Best map: Safe(r) Zone with 59.0% from 17,292 games.

Wins late — in Brawl Ball 7.7 points better in long rounds than in short ones (50.8% against 43.1%, split at 94 s). Needs the long round; in a fast game he never arrives.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win rate 12.PopularityBreadthCounter safetyStar rate
Win rate 12.40.4 %
Popularity 50.0.39 %
Breadth 78.33% of maps
Counter safety 16.27.9 %
Star rate 74.25.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 78th means “better than 78% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 8 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Picked less often — 1.4% to 1.2% pick rate, down 15 %. The win rate moved 1.2 points up.

Win rate

08/05 — 39.2% from 148 appearances08/06 — 51.4% from 70 appearances08/20 — 31.2% from 1,938 appearances08/21 — 34.8% from 1,665 appearances08/22 — 50.5% from 649 appearances08/23 — 41.7% from 606 appearances08/24 — 47.5% from 1,355 appearances08/25 — 50.6% from 962 appearances
39.2%08/05 50.6%08/25

Pick rate

08/05 — 0.8% from 148 appearances08/06 — 0.6% from 70 appearances08/20 — 0.5% from 1,938 appearances08/21 — 0.5% from 1,665 appearances08/22 — 0.3% from 649 appearances08/23 — 0.3% from 606 appearances08/24 — 0.4% from 1,355 appearances08/25 — 0.3% from 962 appearances
0.8%08/05 0.3%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus +11.8 — rewards skill: from Bronze to Legendary the win rate climbs by 11.8 points (regression 37.2% to 49.0%). The higher the tier, the better he does.

Bronze — 42.8% from 894 gamesSilver — 35.5% from 1,440 gamesGold — 40.6% from 7,576 gamesDiamond — 47.5% from 6,067 gamesMythic — 46.4% from 22,936 gamesLegendary — 47.8% from 864 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Bounty

Where this brawler works (ranked, Gold). Filtered to Bounty: 4 of 32 maps.

MapWin rateGamesTrust
Layer Cake Bounty 43.6%
1825 68
Dry Season Bounty 40.5%
1916 68
Shooting Star Bounty 39.8%
1775 67
Hideout Bounty 37.6%
1718 67

Against whom

Direct duels in Bounty: how Jessie does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 21.4% against Mico in Knockout. On average the worst case sits at 28.9%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 65.7% 216 games Mortis 60.3% 469 games Nori 53.0% 1,163 games Tick 52.3% 744 games Trunk 55.6% 243 games Mina 61.3% 93 games

Who plays him best soon

Players with a profile and at least 20 games on Jessie, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ably Diamond 29 37.1% 65.5%
2 Sea21 Mythic 28 36.6% 64.3%
3 玉米死了 Diamond 26 36.4% 65.4%
4 DODODRAGON Diamond 40 35.1% 52.5%
5 AlumniBiasa Diamond 30 35.0% 56.7%