Best map: Open Business with 53.1% from 2,261 games.
Legendarychange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
08/04 to 08/18, 15 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +15.8 — rewards skill: from Bronze to Legendary the win rate climbs by 15.8 points (regression 35.7% to 51.5%). The higher the tier, the better he does.
Brawl Ball▾
Where this brawler works (ranked, Legendary). Filtered to Brawl Ball: 6 of 31 maps. Almost every row here is too thin for Legendary alone and adds Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Triple Dribble prev. season |
48.8% | 8306 | 90 | ||
Sneaky Fields prev. season |
46.9% | 8193 | 90 | ||
Spiraling Out ![]() |
48.9% | 180 | 33 | ||
Pinball Dreams prev. season |
45.3% | 782 | 55 | ||
Pinhole Punt ![]() |
46.7% | 30 | 6 | ||
Center Stage prev. season |
43.2% | 666 | 52 |
Direct duels in Brawl Ball: how Jessie does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 21.3% against Mico in Knockout. On average the worst case sits at 29.2%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Damian
66.3%
249 games
Bibi
58.1%
1,296 games
Trunk
54.2%
970 games
Nori
52.9%
1,222 games
Stu
54.8%
356 games
Doug
56.6%
235 games
Players with a profile and at least 20 games on Jessie, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ably | Diamond | 29 | 37.1% | 65.5% |
| 2 | Sea21 | Mythic | 28 | 36.5% | 64.3% |
| 3 | 玉米死了 | Diamond | 26 | 36.4% | 65.4% |
| 4 | DODODRAGON | Diamond | 40 | 35.0% | 52.5% |
| 5 | AlumniBiasa | Diamond | 30 | 35.0% | 56.7% |