Best map: Dueling Beetles with 53.2% from 2,316 games.
Wins late — in Brawl Ball 7.7 points better in long rounds than in short ones (50.8% against 43.1%, split at 94 s). Needs the long round; in a fast game he never arrives.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +16.0 — rewards skill: from Bronze to Legendary the win rate climbs by 16.0 points (regression 35.5% to 51.6%). The higher the tier, the better he does.
Brawl Ball▾
Where this brawler works (ranked, Masters). Filtered to Brawl Ball: 2 of 13 maps. Almost every row here is too thin for Masters alone and adds Legendary / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Triple Dribble prev. season |
48.8% | 8321 | 90 | ||
Center Stage prev. season |
44.1% | 676 | 53 |
Direct duels in Brawl Ball: how Jessie does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 21.4% against Mico in Knockout. On average the worst case sits at 29.0%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bibi
58.3%
1,273 games
Damian
65.8%
243 games
Trunk
54.3%
954 games
Nori
52.5%
1,185 games
Stu
54.9%
348 games
Doug
56.7%
231 games
Players with a profile and at least 20 games on Jessie, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ably | Diamond | 29 | 37.2% | 65.5% |
| 2 | Sea21 | Mythic | 28 | 36.7% | 64.3% |
| 3 | 玉米死了 | Diamond | 26 | 36.5% | 65.4% |
| 4 | AlumniBiasa | Diamond | 30 | 35.1% | 56.7% |
| 5 | ESS°FITO | Mythic | 23 | 34.9% | 60.9% |