My roster

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EN

Jessie

Controller Super Rare Ranked · Mythic Brawl Ball
47.4%Win rate in Brawl Ball
675Games
53Trust Score
70. of 105Rank in Brawl Ball
+15.8Skill bonus

Best map: Gem Fort with 53.0% from 22,756 games.

Mythicchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularity 10.BreadthCounter safetyStar rate
Win rate 47.47.4 %
Popularity 10.0.09 %
Breadth 67.17% of maps
Counter safety 24.32.8 %
Star rate 72.25.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 72th means “better than 72% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 18 days. 9 earlier days are left out — below 112 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/04 — 46.0% from 389 appearances08/05 — 47.9% from 1,193 appearances08/06 — 48.9% from 965 appearances08/07 — 44.1% from 279 appearances08/08 — 50.5% from 198 appearances08/09 — 47.2% from 271 appearances08/10 — 46.1% from 751 appearances08/11 — 48.0% from 2,355 appearances08/12 — 49.5% from 3,852 appearances08/13 — 48.7% from 4,201 appearances08/14 — 47.6% from 4,340 appearances08/15 — 48.4% from 4,296 appearances08/16 — 49.1% from 4,476 appearances08/17 — 47.8% from 5,029 appearances08/18 — 48.3% from 3,870 appearances08/19 — 47.4% from 842 appearances08/24 — 48.1% from 183 appearances08/25 — 49.7% from 177 appearances
46.0%08/04 49.7%08/25

Pick rate

08/04 — 0.4% from 389 appearances08/05 — 0.3% from 1,193 appearances08/06 — 0.4% from 965 appearances08/07 — 0.5% from 279 appearances08/08 — 0.3% from 198 appearances08/09 — 0.4% from 271 appearances08/10 — 0.4% from 751 appearances08/11 — 0.4% from 2,355 appearances08/12 — 0.4% from 3,852 appearances08/13 — 0.4% from 4,201 appearances08/14 — 0.5% from 4,340 appearances08/15 — 0.5% from 4,296 appearances08/16 — 0.5% from 4,476 appearances08/17 — 0.6% from 5,029 appearances08/18 — 0.5% from 3,870 appearances08/19 — 0.4% from 842 appearances08/24 — 0.1% from 183 appearances08/25 — 0.1% from 177 appearances
0.4%08/04 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +15.8 — rewards skill: from Bronze to Legendary the win rate climbs by 15.8 points (regression 35.7% to 51.5%). The higher the tier, the better he does.

Bronze — 39.9% from 989 gamesSilver — 30.4% from 1,810 gamesGold — 41.4% from 10,292 gamesDiamond — 50.0% from 8,014 gamesMythic — 48.3% from 38,041 gamesLegendary — 46.1% from 2,360 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Brawl Ball

Where this brawler works (ranked, Mythic). Filtered to Brawl Ball: 6 of 31 maps. 2 of 6 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Pinball Dreams Brawl Ballprev. season 49.0%
13099 97
Triple Dribble Brawl Ballprev. season 48.7%
7870 89
Center Stage Brawl Ballprev. season 48.0%
9131 92
Spiraling Out Brawl Ball+Legendary + Diamond 50.1%
839 56
Sneaky Fields Brawl Ballprev. season 46.9%
7768 89
Pinhole Punt Brawl Ball+Legendary + Diamond 39.6%
53 15

Against whom

Direct duels in Brawl Ball: how Jessie does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 21.3% against Mico in Knockout. On average the worst case sits at 29.2%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Damian 66.3% 249 games Bibi 58.1% 1,296 games Trunk 54.2% 970 games Nori 52.9% 1,222 games Stu 54.8% 356 games Doug 56.6% 235 games

Who plays him best soon

Players with a profile and at least 20 games on Jessie, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ably Diamond 29 37.1% 65.5%
2 Sea21 Mythic 28 36.5% 64.3%
3 玉米死了 Diamond 26 36.4% 65.4%
4 DODODRAGON Diamond 40 35.0% 52.5%
5 AlumniBiasa Diamond 30 35.0% 56.7%