My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Jessie

Controller Super Rare Ranked · Silver
46.4%Win rate across all maps
16,618Games
100Trust Score
53. of 105Rank by score

Best map: Safe Zone with 60.8% from 1,244 games.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadthCounter safety 25.Star rate
Win rate 46.46.4 %
Popularity 80.1.42 %
Breadth 76.30% of maps
Counter safety 25.21.4 %
Star rate 92.33.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 92th means “better than 92% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 10 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Picked less often — 0.8% to 0.7% pick rate, down 16 %. The win rate moved 1.5 points down.

Win rate

08/04 — 40.7% from 113 appearances08/05 — 67.0% from 185 appearances08/06 — 69.9% from 83 appearances08/20 — 42.5% from 3,943 appearances08/21 — 43.6% from 2,636 appearances08/22 — 48.5% from 2,002 appearances08/23 — 49.7% from 2,057 appearances08/24 — 49.1% from 3,300 appearances08/25 — 47.3% from 2,586 appearances08/26 — 48.9% from 94 appearances
40.7%08/04 48.9%08/26

Pick rate

08/04 — 1.8% from 113 appearances08/05 — 1.5% from 185 appearances08/06 — 1.1% from 83 appearances08/20 — 1.6% from 3,943 appearances08/21 — 1.4% from 2,636 appearances08/22 — 1.3% from 2,002 appearances08/23 — 1.4% from 2,057 appearances08/24 — 1.4% from 3,300 appearances08/25 — 1.3% from 2,586 appearances08/26 — 0.9% from 94 appearances
1.8%08/04 0.9%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +1.9 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 45.8% from 6,714 gamesSilver — 46.7% from 17,096 gamesGold — 52.6% from 161,328 gamesDiamond — 53.4% from 137,674 gamesMythic — 52.9% from 671,136 gamesLegendary — 49.9% from 44,085 gamesMasters — 56.9% from 327 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Safe Zone Heist 60.8%
1244 62
Safe(r) Zone Heist 58.6%
1318 63
Kaboom Canyon Heist 57.3%
1209 61
Bridge Too Far Heist 57.1%
1192 61
Hot Potato Heist 56.5%
1408 64
Pit Stop Heist 52.5%
1253 62
Dueling Beetles Hot Zone 49.0%
574 50
Ring of Fire Hot Zone 48.0%
567 50
Gem Fort Gem Grab 46.9%
497 48
Crystal Arcade Gem Grabprev. season 62.5%
16 0
Open Business Hot Zone 45.4%
592 51
Undermine Gem Grab 44.3%
427 46
Hard Rock Mine Gem Grab 44.1%
460 47
Rustic Arcade Gem Grab 43.2%
426 46
Double Swoosh Gem Grab 42.8%
451 47
Shooting Star Bounty 38.0%
345 43
Hideout Bounty 36.2%
373 44
Pinball Dreams Brawl Ball 34.5%
371 44
Layer Cake Bounty 34.0%
362 43
Parallel Plays Hot Zone 33.2%
470 47
Dry Season Bounty 31.7%
322 42
Triple Dribble Brawl Ball 31.0%
332 42
Spiraling Out Brawl Ball 30.4%
349 43
Center Stage Brawl Ball 27.8%
331 42
Sneaky Fields Brawl Ball 27.7%
390 44
Flaring Phoenix Knockout 26.3%
339 42
Out in the Open Knockout 25.3%
367 44
New Horizons Knockout 24.8%
339 42
Belle's Rock Knockout 23.7%
299 40

Who beats Jessie and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Jessie, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ably Diamond 29 37.1% 65.5%
2 Sea21 Mythic 28 36.5% 64.3%
3 玉米死了 Diamond 26 36.4% 65.4%
4 DODODRAGON Diamond 40 35.0% 52.5%
5 AlumniBiasa Diamond 30 35.0% 56.7%