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EN

Jessie

Controller Super Rare Ranked · Bronze Gem Grab
48.8%Win rate in Gem Grab
1,069Games
60Trust Score
23. of 103Rank in Gem Grab

Best map: Bridge Too Far with 56.6% from 320 games.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win ratePopularityBreadthCounter safety 46.Star rate
Win rate 67.48.8 %
Popularity 80.1.13 %
Breadth 72.27% of maps
Counter safety 46.33.5 %
Star rate 86.30.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 86th means “better than 86% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 2 earlier days are left out — below 64 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Picked less often — 1.4% to 1.2% pick rate, down 14 %. The win rate moved 1.0 points up.

Win rate

08/20 — 52.4% from 208 appearances08/21 — 52.9% from 102 appearances08/22 — 51.9% from 131 appearances08/23 — 53.4% from 161 appearances08/24 — 45.8% from 238 appearances08/25 — 41.9% from 229 appearances
52.4%08/20 41.9%08/25

Pick rate

08/20 — 1.2% from 208 appearances08/21 — 1.0% from 102 appearances08/22 — 0.9% from 131 appearances08/23 — 1.3% from 161 appearances08/24 — 1.2% from 238 appearances08/25 — 1.1% from 229 appearances
1.2%08/20 1.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Legendary the win rate stays practically the same (regression +1.9 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 48.7% from 1,071 gamesSilver — 44.8% from 2,268 gamesGold — 51.4% from 16,290 gamesDiamond — 54.5% from 21,751 gamesMythic — 52.4% from 127,668 gamesLegendary — 50.4% from 6,254 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Gem Grab

Where this brawler works (ranked, Bronze). Filtered to Gem Grab: 5 of 28 maps.

MapWin rateGamesTrust
Undermine Gem Grab 52.3%
216 36
Rustic Arcade Gem Grab 48.9%
223 36
Double Swoosh Gem Grab 49.0%
198 34
Hard Rock Mine Gem Grab 47.9%
213 35
Gem Fort Gem Grab 46.1%
219 36

Against whom

Direct duels in Gem Grab: how Jessie does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 20.8% against Mico in Knockout. On average the worst case sits at 29.0%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 67.8% 838 games Bo 59.6% 1,585 games Nori 56.7% 2,873 games Edgar 55.9% 4,414 games Trunk 57.7% 1,139 games Damian 65.4% 205 games

Who plays him best soon

Players with a profile and at least 20 games on Jessie, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ably Diamond 29 37.1% 65.5%
2 Sea21 Mythic 28 36.6% 64.3%
3 玉米死了 Diamond 25 35.9% 64.0%
4 AlumniBiasa Diamond 30 35.0% 56.7%
5 ESS°FITO Mythic 23 34.8% 60.9%