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Jessie

Controller Super Rare Ranked · Legendary Gem Grab
50.4%Win rate in Gem Grab
6,261Games
86Trust Score
36. of 105Rank in Gem Grab

Best map: Open Business with 53.1% from 2,261 games.

Wins late — in Brawl Ball 7.7 points better in long rounds than in short ones (50.8% against 43.1%, split at 94 s). Needs the long round; in a fast game he never arrives.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadth 44.Counter safetyStar rate
Win rate 57.50.4 %
Popularity 79.1.43 %
Breadth 44.7% of maps
Counter safety 46.33.7 %
Star rate 86.30.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 86th means “better than 86% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/19, 16 days. 10 earlier days are left out — below 74 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.

Win rate

08/04 — 45.5% from 220 appearances08/05 — 53.0% from 593 appearances08/06 — 53.1% from 292 appearances08/07 — 52.0% from 148 appearances08/08 — 50.3% from 151 appearances08/09 — 48.4% from 184 appearances08/10 — 49.3% from 603 appearances08/11 — 50.1% from 1,086 appearances08/12 — 48.7% from 707 appearances08/13 — 51.9% from 420 appearances08/14 — 52.1% from 305 appearances08/15 — 48.1% from 308 appearances08/16 — 54.1% from 318 appearances08/17 — 50.3% from 308 appearances08/18 — 52.0% from 294 appearances08/19 — 53.0% from 117 appearances
45.5%08/04 53.0%08/19

Pick rate

08/04 — 0.1% from 220 appearances08/05 — 0.1% from 593 appearances08/06 — 0.1% from 292 appearances08/07 — 0.1% from 148 appearances08/08 — 0.1% from 151 appearances08/09 — 0.1% from 184 appearances08/10 — 0.2% from 603 appearances08/11 — 0.1% from 1,086 appearances08/12 — 0.1% from 707 appearances08/13 — 0.1% from 420 appearances08/14 — 0.1% from 305 appearances08/15 — 0.2% from 308 appearances08/16 — 0.2% from 318 appearances08/17 — 0.2% from 308 appearances08/18 — 0.2% from 294 appearances08/19 — 0.2% from 117 appearances
0.1%08/04 0.2%08/19

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Legendary the win rate stays practically the same (regression +1.8 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 48.6% from 1,104 gamesSilver — 44.7% from 2,331 gamesGold — 51.5% from 16,630 gamesDiamond — 54.5% from 21,885 gamesMythic — 52.4% from 127,716 gamesLegendary — 50.4% from 6,261 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Gem Grab

Where this brawler works (ranked, Legendary). Filtered to Gem Grab: 7 of 31 maps.

MapWin rateGamesTrust
Undermine Gem Grabprev. season 52.5%
845 56
Gem Fort Gem Grabprev. season 52.0%
1058 59
Hard Rock Mine Gem Grabprev. season 51.5%
877 57
Double Swoosh Gem Grabprev. season 51.7%
797 55
Crystal Arcade Gem Grabprev. season 49.4%
790 55
Rustic Arcade Gem Grabprev. season 48.8%
812 55
Deathcap Trap Gem Grabprev. season 47.3%
1082 60

Against whom

Direct duels in Gem Grab: how Jessie does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 21.4% against Mico in Knockout. On average the worst case sits at 29.0%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 68.1% 863 games Bo 59.2% 1,634 games Nori 56.5% 2,996 games Edgar 56.0% 4,523 games Trunk 57.7% 1,158 games Bibi 57.9% 760 games

Who plays him best soon

Players with a profile and at least 20 games on Jessie, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ably Diamond 29 37.2% 65.5%
2 Sea21 Mythic 28 36.7% 64.3%
3 玉米死了 Diamond 26 36.5% 65.4%
4 AlumniBiasa Diamond 30 35.1% 56.7%
5 ESS°FITO Mythic 23 34.9% 60.9%