Best map: Gem Fort with 52.9% from 22,752 games.
Wins late — in Brawl Ball 7.7 points better in long rounds than in short ones (50.8% against 43.1%, split at 94 s). Needs the long round; in a fast game he never arrives.
Mythicchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.
08/04 to 08/19, 16 days. 13 earlier days are left out — below 305 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.
Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Bronze to Legendary the win rate stays practically the same (regression +1.8 points across the whole range). He plays the same at the bottom as at the top.
Gem Grab▾
Where this brawler works (ranked, Mythic). Filtered to Gem Grab: 7 of 31 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Gem Fort prev. season |
52.9% | 22752 | 100 | ||
Crystal Arcade prev. season |
53.0% | 17533 | 100 | ||
Deathcap Trap prev. season |
52.9% | 19433 | 100 | ||
Rustic Arcade prev. season |
52.4% | 16599 | 100 | ||
Undermine prev. season |
52.0% | 18072 | 100 | ||
Hard Rock Mine prev. season |
51.9% | 19086 | 100 | ||
Double Swoosh prev. season |
51.1% | 14241 | 98 |
Direct duels in Gem Grab: how Jessie does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 21.4% against Mico in Knockout. On average the worst case sits at 29.0%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
68.1%
863 games
Bo
59.2%
1,634 games
Nori
56.5%
2,996 games
Edgar
56.0%
4,523 games
Trunk
57.7%
1,158 games
Bibi
57.9%
760 games
Players with a profile and at least 20 games on Jessie, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ably | Diamond | 29 | 37.2% | 65.5% |
| 2 | Sea21 | Mythic | 28 | 36.6% | 64.3% |
| 3 | 玉米死了 | Diamond | 26 | 36.5% | 65.4% |
| 4 | DODODRAGON | Diamond | 40 | 35.1% | 52.5% |
| 5 | AlumniBiasa | Diamond | 30 | 35.1% | 56.7% |