Best map: Safe(r) Zone with 58.9% from 17,243 games.
Wins late — in Brawl Ball 7.7 points better in long rounds than in short ones (50.8% against 43.1%, split at 94 s). Needs the long round; in a fast game he never arrives.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/03 to 08/26, 11 days. 19 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.
Picked less often — 1.4% to 1.2% pick rate, down 15 %. The win rate moved 1.4 points up.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −5.9 — punishes weak opponents: from Bronze to Legendary the win rate drops by 5.9 points (regression 58.5% to 52.6%). Higher up he gets outplayed.
Heist▾
Where this brawler works (ranked, Gold). Filtered to Heist: 6 of 32 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Safe(r) Zone ![]() |
58.9% | 17243 | 100 | ||
Safe Zone ![]() |
58.9% | 16898 | 100 | ||
Hot Potato ![]() |
56.0% | 17916 | 100 | ||
Kaboom Canyon ![]() |
55.9% | 16120 | 100 | ||
Bridge Too Far ![]() |
54.7% | 15117 | 99 | ||
Pit Stop ![]() |
50.0% | 14006 | 98 |
Direct duels in Heist: how Jessie does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 21.4% against Mico in Knockout. On average the worst case sits at 29.0%.
Jessie counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
65.2%
24,025 games
Chuck
63.0%
9,651 games
Mico
62.6%
9,896 games
Edgar
61.0%
30,098 games
Bull
60.9%
5,623 games
Nita
60.5%
9,124 games
Players with a profile and at least 20 games on Jessie, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ably | Diamond | 29 | 37.2% | 65.5% |
| 2 | Sea21 | Mythic | 28 | 36.6% | 64.3% |
| 3 | 玉米死了 | Diamond | 26 | 36.5% | 65.4% |
| 4 | DODODRAGON | Diamond | 40 | 35.1% | 52.5% |
| 5 | AlumniBiasa | Diamond | 30 | 35.1% | 56.7% |