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Jessie

Controller Super Rare Ranked · Silver Heist
57.2%Win rate in Heist
7,749Games
89Trust Score
7. of 104Rank in Heist
−6.0Skill bonus

Best map: Safe Zone with 60.6% from 1,261 games.

Wins late — in Brawl Ball 7.6 points better in long rounds than in short ones (51.0% against 43.4%, split at 94 s). Needs the long round; in a fast game he never arrives.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadth 76.Counter safetyStar rate
Win rate 89.57.2 %
Popularity 93.3.07 %
Breadth 76.30% of maps
Counter safety 85.41.6 %
Star rate 95.36.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 95th means “better than 95% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 7 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Picked less often — 0.8% to 0.7% pick rate, down 15 %. The win rate stayed where it was.

Win rate

08/05 — 82.7% from 81 appearances08/20 — 55.3% from 1,704 appearances08/21 — 54.6% from 1,129 appearances08/22 — 57.0% from 1,008 appearances08/23 — 59.3% from 1,004 appearances08/24 — 58.3% from 1,586 appearances08/25 — 59.0% from 1,259 appearances
82.7%08/05 59.0%08/25

Pick rate

08/05 — 4.4% from 81 appearances08/20 — 3.2% from 1,704 appearances08/21 — 2.8% from 1,129 appearances08/22 — 3.1% from 1,008 appearances08/23 — 3.3% from 1,004 appearances08/24 — 3.2% from 1,586 appearances08/25 — 2.9% from 1,259 appearances
4.4%08/05 2.9%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −6.0 — punishes weak opponents: from Bronze to Legendary the win rate drops by 6.0 points (regression 58.5% to 52.5%). Higher up he gets outplayed.

Bronze — 53.4% from 1,889 gamesSilver — 57.5% from 7,940 gamesGold — 56.2% from 102,165 gamesDiamond — 54.3% from 74,881 gamesMythic — 54.1% from 342,103 gamesLegendary — 49.8% from 26,364 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Heist

Where this brawler works (ranked, Silver). Filtered to Heist: 6 of 31 maps.

MapWin rateGamesTrust
Safe Zone Heist 60.6%
1261 62
Safe(r) Zone Heist 58.8%
1330 63
Bridge Too Far Heist 57.4%
1210 61
Kaboom Canyon Heist 57.2%
1241 62
Hot Potato Heist 56.3%
1440 64
Pit Stop Heist 52.7%
1267 62

Against whom

Direct duels in Heist: how Jessie does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 22.3% against Mico in Knockout. On average the worst case sits at 28.8%.

Counters

Jessie counters nobody here — he wins and loses as strength would have it.

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Nori 65.2% 24,817 games Chuck 62.9% 9,834 games Mico 62.6% 10,087 games Edgar 61.1% 30,802 games Bull 61.1% 5,754 games Nita 60.6% 9,349 games

Who plays him best soon

Players with a profile and at least 20 games on Jessie, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ably Diamond 29 36.9% 65.5%
2 Sea21 Mythic 28 36.4% 64.3%
3 玉米死了 Diamond 26 36.2% 65.4%
4 DODODRAGON Diamond 40 34.9% 52.5%
5 AlumniBiasa Diamond 30 34.8% 56.7%