Best map: Dueling Beetles with 53.1% from 2,299 games.
Wins late — in Brawl Ball 7.6 points better in long rounds than in short ones (51.0% against 43.4%, split at 94 s). Needs the long round; in a fast game he never arrives.
Legendarychange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
08/04 to 08/19, 16 days. 10 earlier days are left out — below 96 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +4.5 — rewards skill: from Bronze to Legendary the win rate climbs by 4.5 points (regression 50.3% to 54.8%). The higher the tier, the better he does.
Hot Zone▾
Where this brawler works (ranked, Legendary). Filtered to Hot Zone: 4 of 31 maps. 1 of 4 rows are too thin for Legendary alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Dueling Beetles prev. season |
53.1% | 2299 | 71 | ||
Open Business prev. season |
53.1% | 2269 | 71 | ||
Ring of Fire prev. season |
51.8% | 2447 | 72 | ||
Parallel Plays +Mythicprev. season |
41.8% | 9656 | 92 |
Direct duels in Hot Zone: how Jessie does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 22.1% against Mico in Knockout. On average the worst case sits at 28.6%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
71.3%
484 games
Bo
62.6%
3,668 games
Tick
61.6%
2,948 games
Doug
63.9%
690 games
Mortis
61.3%
1,272 games
Bibi
60.6%
1,283 games
Players with a profile and at least 20 games on Jessie, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ably | Diamond | 29 | 36.8% | 65.5% |
| 2 | Sea21 | Mythic | 28 | 36.3% | 64.3% |
| 3 | 玉米死了 | Diamond | 26 | 36.1% | 65.4% |
| 4 | DODODRAGON | Diamond | 40 | 34.8% | 52.5% |
| 5 | AlumniBiasa | Diamond | 30 | 34.7% | 56.7% |