Best map: Safe Zone with 60.6% from 1,261 games.
Wins late — in Brawl Ball 7.6 points better in long rounds than in short ones (51.0% against 43.4%, split at 94 s). Needs the long round; in a fast game he never arrives.
Silverchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
08/20 to 08/25, 6 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Picked less often — 0.8% to 0.7% pick rate, down 15 %. The win rate stayed where it was.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +4.7 — rewards skill: from Bronze to Legendary the win rate climbs by 4.7 points (regression 50.1% to 54.8%). The higher the tier, the better he does.
Hot Zone▾
Where this brawler works (ranked, Silver). Filtered to Hot Zone: 4 of 31 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Dueling Beetles ![]() |
48.3% | 592 | 51 | ||
Ring of Fire ![]() |
48.1% | 572 | 50 | ||
Open Business ![]() |
45.2% | 610 | 51 | ||
Parallel Plays ![]() |
32.9% | 484 | 48 |
Direct duels in Hot Zone: how Jessie does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 22.3% against Mico in Knockout. On average the worst case sits at 28.8%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
71.6%
476 games
Bo
62.5%
3,585 games
Tick
61.6%
2,872 games
Doug
63.9%
671 games
Mortis
61.8%
1,248 games
Bibi
60.8%
1,243 games
Players with a profile and at least 20 games on Jessie, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ably | Diamond | 29 | 36.9% | 65.5% |
| 2 | Sea21 | Mythic | 28 | 36.4% | 64.3% |
| 3 | 玉米死了 | Diamond | 26 | 36.2% | 65.4% |
| 4 | DODODRAGON | Diamond | 40 | 34.9% | 52.5% |
| 5 | AlumniBiasa | Diamond | 30 | 34.8% | 56.7% |