Best map: Open Business with 58.2% from 2,567 games.
Wins late — in Brawl Ball 7.6 points better in long rounds than in short ones (51.0% against 43.4%, split at 94 s). Needs the long round; in a fast game he never arrives.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
Estimated (dashed in the figure, hollow corner): Counter safety. He has too few battles for that in Knockout — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
08/04 to 08/25, 18 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +22.0 — rewards skill: from Bronze to Legendary the win rate climbs by 22.0 points (regression 26.5% to 48.5%). The higher the tier, the better he does.
Knockout▾
Where this brawler works (ranked, Diamond). Filtered to Knockout: 4 of 32 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Out in the Open ![]() |
46.8% | 491 | 48 | ||
Belle's Rock prev. season |
43.7% | 1038 | 59 | ||
New Horizons prev. season |
42.6% | 1125 | 60 | ||
Flaring Phoenix ![]() |
42.8% | 449 | 47 |
Direct duels in Knockout: how Jessie does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 21.0% against Mico in Knockout. On average the worst case sits at 28.7%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Kaze
55.4%
527 games
Trunk
56.5%
147 games
Starr Nova
55.7%
140 games
Mina
56.3%
103 games
Bolt
54.8%
124 games
Lily
52.8%
142 games
Players with a profile and at least 20 games on Jessie, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ably | Diamond | 29 | 37.0% | 65.5% |
| 2 | Sea21 | Mythic | 28 | 36.5% | 64.3% |
| 3 | 玉米死了 | Diamond | 26 | 36.3% | 65.4% |
| 4 | DODODRAGON | Diamond | 40 | 35.0% | 52.5% |
| 5 | AlumniBiasa | Diamond | 30 | 34.9% | 56.7% |