For Knockout, this map's mode — duels and star rates are available per mode, not per map.
Only Chivalry. 08/04 to 09/01, 3 days. 2 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 09/01.
Direct duels in Knockout: how Juju does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Knockout map, not just Chivalry. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Edgar
55.2%
1,103 games
Brock
54.0%
1,804 games
Tick
58.3%
314 games
Gray
56.0%
466 games
Piper
53.2%
820 games
Pearl
54.9%
397 games
Players with a profile and at least 20 games on Juju, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Low Po | Legendary | 20 | 37.4% | 65.0% |
| 2 | TR |Teronin🤫 | Legendary | 30 | 36.4% | 53.3% |
| 3 | Edu | Mythic | 21 | 36.1% | 57.1% |
| 4 | timodubled | Legendary | 20 | 32.7% | 40.0% |
| 5 | DragZito | Mythic | 24 | 31.4% | 33.3% |