For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
Estimated (dashed in the figure, hollow corner): Counter safety and Star rate. He has too few battles for that in Brawl Ball — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
Direct duels in Brawl Ball: how Juju does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Pool Party. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bull
61.9%
84 games
Starr Nova
62.3%
69 games
Surge
53.5%
127 games
Nori
54.3%
94 games
Shade
56.5%
62 games
Stu
52.6%
95 games
Players with a profile and at least 20 games on Juju, sorted by the Wilson lower bound.
No player with enough games on this brawler yet.