My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

← Overview

Juju

Artillery Mythic Ranked · Diamond
54.9%Win rate across all maps
3,709Games
78Trust Score
13. of 105Rank by score
−4.6Skill bonus

Best map: Parallel Plays with 59.6% from 2,151 games.

Wins early — in Hot Zone 10.5 points better in short rounds than in long ones (61.0% against 50.5%, split at 94 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

History

08/04 to 08/21, 14 days. 10 earlier days are left out — below 72 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/04 — 55.2% from 181 appearances08/05 — 57.9% from 570 appearances08/06 — 49.5% from 503 appearances08/11 — 54.5% from 101 appearances08/12 — 54.0% from 298 appearances08/13 — 51.9% from 476 appearances08/14 — 54.2% from 504 appearances08/15 — 51.4% from 512 appearances08/16 — 54.7% from 622 appearances08/17 — 51.3% from 677 appearances08/18 — 53.1% from 625 appearances08/19 — 60.4% from 159 appearances08/20 — 54.6% from 1,851 appearances08/21 — 55.2% from 1,858 appearances
55.2%08/04 55.2%08/21

Pick rate

08/04 — 0.1% from 181 appearances08/05 — 0.1% from 570 appearances08/06 — 0.1% from 503 appearances08/11 — 0.1% from 101 appearances08/12 — 0.1% from 298 appearances08/13 — 0.1% from 476 appearances08/14 — 0.1% from 504 appearances08/15 — 0.1% from 512 appearances08/16 — 0.1% from 622 appearances08/17 — 0.1% from 677 appearances08/18 — 0.1% from 625 appearances08/19 — 0.1% from 159 appearances08/20 — 0.2% from 1,851 appearances08/21 — 0.1% from 1,858 appearances
0.1%08/04 0.1%08/21

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus −4.6 — punishes weak opponents: from Gold to Masters the win rate drops by 4.6 points (regression 55.2% to 50.7%). Higher up he gets outplayed.

Gold — 57.9% from 2,836 gamesDiamond — 54.1% from 9,072 gamesMythic — 52.7% from 92,433 gamesLegendary — 52.2% from 33,915 gamesMasters — 53.1% from 631 games
GoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Diamond).

MapWin rateGamesTrust
Parallel Plays Hot Zone 59.6%
2151 70
Layer Cake Bountyprev. season 56.2%
737 54
Flaring Phoenix Knockoutprev. season 52.8%
585 51
Triple Dribble Brawl Ballprev. season 56.3%
192 34
Shooting Star Bountyprev. season 53.3%
364 43
Belle's Rock Knockoutprev. season 53.1%
367 44
New Horizons Knockoutprev. season 50.3%
348 43
Spiraling Out Brawl Ball 73.7%
19 0
Crystal Arcade Gem Grabprev. season 55.6%
63 17
Hideout Bountyprev. season 49.6%
228 36
Open Business Hot Zoneprev. season 50.3%
165 32
Safe Zone Heistprev. season 48.7%
193 34
Gem Fort Gem Grabprev. season 51.9%
52 14
Double Swoosh Gem Grabprev. season 50.0%
64 17
Dry Season Bountyprev. season 48.2%
114 26
Ring of Fire Hot Zoneprev. season 46.6%
313 41
Bridge Too Far Heistprev. season 46.7%
272 39
Center Stage Brawl Ballprev. season 50.0%
42 11
Rustic Arcade Gem Grabprev. season 47.9%
48 13
Hard Rock Mine Gem Grabprev. season 47.0%
66 18
Pit Stop Heist 46.8%
62 17
Deathcap Trap Gem Grabprev. season 44.9%
49 13
Dueling Beetles Hot Zoneprev. season 44.8%
201 35
Undermine Gem Grabprev. season 41.2%
68 18
Sneaky Fields Brawl Ballprev. season 37.8%
45 12
Hot Potato Heistprev. season 40.0%
80 21
Kaboom Canyon Heistprev. season 42.0%
288 40
Out in the Open Knockoutprev. season 41.3%
172 32
Safe(r) Zone Heist 33.3%
33 7
Pinball Dreams Brawl Ballprev. season 34.4%
96 23

Against whom

Direct duels in Knockout: how Juju does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 46.2% against Kenji in Hot Zone — barely punishable even there, which makes him a risk-free first pick.

Counters

Juju counters nobody here — he wins and loses as strength would have it.

Countered by

Nobody counters Juju here. As a first pick he cannot be punished in this mode.

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Edgar 61.4% 83 games Brock 55.6% 160 games Piper 56.8% 81 games Nori 48.5% 66 games Rico 48.4% 62 games Kaze 45.9% 61 games

Who plays him best

Players with a profile and at least 20 games on Juju, sorted by the Wilson lower bound. To the full list

No player with enough games on this brawler yet.