Wins early — in Hot Zone 10.5 points better in short rounds than in long ones (61.0% against 50.5%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Win rate per rank tier on Layer Cake — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −7.1 — punishes weak opponents: from Diamond to Legendary the win rate drops by 7.1 points (regression 52.0% to 44.9%). Higher up he gets outplayed.
Direct duels in Bounty: how Juju does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Layer Cake. Computed across all ranked tiers together — not for your tier alone.
Juju counters nobody here — he wins and loses as strength would have it.
Nobody counters Juju here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Edgar
57.0%
107 games
Piper
54.7%
86 games
Brock
51.0%
147 games
Mortis
50.0%
62 games
Nori
44.9%
69 games
Kaze
44.6%
65 games
Players with a profile and at least 20 games on Juju, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.