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Juju

Artillery Mythic All games Bounty
54.5%Win rate in Bounty
14,618Games
99Trust Score
14. of 106Rank in Bounty

Best map: CYBERBOSS BROCK with 70.8% from 1,078 games.

Trophy Roadchange

Profile

Win ratePopularity 13.BreadthCounter safetyStar rate
Win rate 89.54.5 %
Popularity 13.0.24 %
Breadth 67.35% of maps
Counter safety 91.40.5 %
Star rate 32.17.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 91th means “better than 91% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/24, 16 days. 11 earlier days are left out — below 71 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/24.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/05 — 53.0% from 183 appearances08/06 — 55.6% from 702 appearances08/07 — 49.0% from 206 appearances08/08 — 51.2% from 242 appearances08/09 — 57.1% from 177 appearances08/11 — 56.6% from 129 appearances08/12 — 54.4% from 248 appearances08/13 — 54.2% from 2,346 appearances08/14 — 52.2% from 1,815 appearances08/15 — 54.2% from 1,867 appearances08/16 — 55.9% from 2,700 appearances08/17 — 54.9% from 1,265 appearances08/18 — 56.3% from 1,153 appearances08/19 — 53.1% from 576 appearances08/20 — 51.9% from 672 appearances08/24 — 65.8% from 120 appearances
53.0%08/05 65.8%08/24

Pick rate

08/05 — 0.2% from 183 appearances08/06 — 0.3% from 702 appearances08/07 — 0.4% from 206 appearances08/08 — 0.3% from 242 appearances08/09 — 0.4% from 177 appearances08/11 — 0.1% from 129 appearances08/12 — 0.1% from 248 appearances08/13 — 0.2% from 2,346 appearances08/14 — 0.3% from 1,815 appearances08/15 — 0.3% from 1,867 appearances08/16 — 0.4% from 2,700 appearances08/17 — 0.2% from 1,265 appearances08/18 — 0.2% from 1,153 appearances08/19 — 0.1% from 576 appearances08/20 — 0.2% from 672 appearances08/24 — 0.1% from 120 appearances
0.2%08/05 0.1%08/24

On which maps

Bounty

Where this brawler works. Filtered to Bounty: 11 of 163 maps.

MapWin rateGamesTrust
Tasty Berry Bounty 57.5%
1971 69
Wall Hugging Bounty 57.7%
1732 67
Supercut Bounty 56.1%
2228 71
Layer Cake Bounty 54.1%
2187 70
Shooting Star Bounty 53.3%
2899 74
Crystal Clearing Bounty 52.7%
2431 72
Hideout Bounty 55.0%
387 44
Watermelons Bounty 50.6%
172 32
Choral Chambers Bounty 50.8%
120 27
Deathcap Trap Bounty 48.6%
146 30
Dry Season Bounty 43.5%
345 43

Against whom

Direct duels in Bounty: how Juju does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 27.1% against Mico in Heist. On average the worst case sits at 29.0%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Bolt 70.1% 77 games Piper 55.9% 288 games Squeak 67.1% 70 games Edgar 52.1% 478 games Byron 53.9% 241 games Brock 51.3% 538 games

Who plays him best soon

Players with a profile and at least 20 games on Juju, sorted by the Wilson lower bound.

No player with enough games on this brawler yet.