My roster

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Juju

Artillery Mythic Ranked · Masters
52.8%Win rate across all maps
644Games
52Trust Score
54. of 105Rank by score
−4.6Skill bonus

Best map: Open Business with 54.9% from 1,859 games.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadth 25.Counter safetyStar rate
Win rate 63.52.8 %
Popularity 32.0.25 %
Breadth 25.3% of maps
Counter safety 47.27.3 %
Star rate 42.20.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 63th means “better than 63% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/11, 4 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/11.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/05 — 45.5% from 66 appearances08/06 — 48.4% from 62 appearances08/10 — 60.4% from 101 appearances08/11 — 66.3% from 86 appearances
45.5%08/05 66.3%08/11

Pick rate

08/05 — 0.1% from 66 appearances08/06 — 0.1% from 62 appearances08/10 — 0.2% from 101 appearances08/11 — 0.1% from 86 appearances
0.1%08/05 0.1%08/11

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −4.6 — punishes weak opponents: from Silver to Masters the win rate drops by 4.6 points (regression 55.6% to 51.0%). Higher up he gets outplayed.

Silver — 54.3% from 674 gamesGold — 54.7% from 10,443 gamesDiamond — 54.5% from 16,605 gamesMythic — 52.6% from 98,516 gamesLegendary — 52.1% from 35,519 gamesMasters — 52.8% from 644 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Masters). Almost every row here is too thin for Masters alone and adds Legendary / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Open Business Hot Zoneprev. season 54.9%
1859 68
Parallel Plays Hot Zone 52.4%
1083 60
Flaring Phoenix Knockoutprev. season 48.4%
3046 75
Ring of Fire Hot Zoneprev. season 48.1%
3374 77
Triple Dribble Brawl Ballprev. season 48.2%
1328 63
Pinball Dreams Brawl Ballprev. season 47.8%
642 52
Layer Cake Bountyprev. season 46.2%
2745 74

Who beats Juju and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Juju, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 TR |Teronin🤫 Legendary 24 33.2% 54.2%