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Juju

Artillery Mythic Ranked · Silver
53.8%Win rate across all maps
647Games
52Trust Score
40. of 105Rank by score
−4.7Skill bonus

Best map: Parallel Plays with 66.9% from 169 games.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularity 3.BreadthCounter safetyStar rate
Win rate 71.53.8 %
Popularity 3.0.05 %
Breadth 22.7% of maps
Counter safety 50.27.5 %
Star rate 42.20.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 71th means “better than 71% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 8 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Win rate

08/20 — 54.5% from 123 appearances08/21 — 45.4% from 108 appearances08/22 — 54.3% from 92 appearances08/23 — 54.1% from 98 appearances08/24 — 53.0% from 115 appearances08/25 — 61.4% from 101 appearances
54.5%08/20 61.4%08/25

Pick rate

08/20 — 0.0% from 123 appearances08/21 — 0.1% from 108 appearances08/22 — 0.1% from 92 appearances08/23 — 0.1% from 98 appearances08/24 — 0.0% from 115 appearances08/25 — 0.0% from 101 appearances
0.0%08/20 0.0%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −4.7 — punishes weak opponents: from Silver to Masters the win rate drops by 4.7 points (regression 55.6% to 50.9%). Higher up he gets outplayed.

Silver — 54.3% from 665 gamesGold — 54.8% from 10,290 gamesDiamond — 54.5% from 16,468 gamesMythic — 52.6% from 98,344 gamesLegendary — 52.1% from 35,444 gamesMasters — 52.8% from 644 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Parallel Plays Hot Zone 66.9%
169 32
New Horizons Knockout 74.1%
27 4
Belle's Rock Knockout 66.7%
30 6
Layer Cake Bounty 59.5%
42 11
Hideout Bounty 72.2%
18 0
Kaboom Canyon Heistprev. season 53.1%
32 7
Safe(r) Zone Heist 60.0%
15 0
Spiraling Out Brawl Ball 61.5%
13 0
Triple Dribble Brawl Ballprev. season 63.6%
11 0
Out in the Open Knockoutprev. season 54.5%
22 1
Rustic Arcade Gem Grab 57.1%
14 0
Bridge Too Far Heistprev. season 52.6%
19 0
Open Business Hot Zone 53.8%
13 0
Shooting Star Bounty 47.8%
23 2
Pit Stop Heist 46.2%
13 0
Hot Potato Heist 41.7%
12 0
Dueling Beetles Hot Zone 40.9%
22 1
Dry Season Bounty 37.5%
16 0
Safe Zone Heistprev. season 39.1%
23 2
Double Swoosh Gem Grabprev. season 30.0%
10 0
Ring of Fire Hot Zone 37.0%
27 4
Center Stage Brawl Ball 28.6%
14 0
Flaring Phoenix Knockoutprev. season 35.1%
37 9
Gem Fort Gem Grab 15.4%
13 0

Who beats Juju and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Juju, sorted by the Wilson lower bound.

No player with enough games on this brawler yet.