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EN

Juju

Artillery Mythic All games Gem Grab
53.1%Win rate in Gem Grab
11,928Games
96Trust Score
30. of 106Rank in Gem Grab

Best map: CYBERBOSS BROCK with 70.8% from 1,078 games.

Trophy Roadchange

Profile

Estimated (dashed in the figure, hollow corner): Counter safety and Star rate. He has too few battles for that in Gem Grab — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.

Win ratePopularity 1.BreadthCounter safetyStar rate
Win rate 75.53.1 %
Popularity 1.0.17 %
Breadth 66.35% of maps
Counter safety 44.≈ 33.4 %
Star rate 50.≈ 23.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 75th means “better than 75% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 19 days. 5 earlier days are left out — below 105 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/05 — 60.5% from 263 appearances08/06 — 38.2% from 346 appearances08/08 — 51.4% from 142 appearances08/09 — 53.3% from 212 appearances08/10 — 53.8% from 156 appearances08/11 — 56.6% from 535 appearances08/12 — 58.3% from 909 appearances08/13 — 53.1% from 1,702 appearances08/14 — 50.7% from 1,503 appearances08/15 — 49.2% from 1,300 appearances08/16 — 53.6% from 1,842 appearances08/17 — 51.6% from 697 appearances08/18 — 51.0% from 486 appearances08/19 — 55.7% from 535 appearances08/20 — 52.5% from 512 appearances08/21 — 60.3% from 116 appearances08/23 — 57.5% from 113 appearances08/24 — 69.1% from 230 appearances08/25 — 63.6% from 129 appearances
60.5%08/05 63.6%08/25

Pick rate

08/05 — 0.2% from 263 appearances08/06 — 0.3% from 346 appearances08/08 — 0.2% from 142 appearances08/09 — 0.2% from 212 appearances08/10 — 0.3% from 156 appearances08/11 — 0.2% from 535 appearances08/12 — 0.2% from 909 appearances08/13 — 0.2% from 1,702 appearances08/14 — 0.2% from 1,503 appearances08/15 — 0.2% from 1,300 appearances08/16 — 0.2% from 1,842 appearances08/17 — 0.1% from 697 appearances08/18 — 0.1% from 486 appearances08/19 — 0.1% from 535 appearances08/20 — 0.2% from 512 appearances08/21 — 0.1% from 116 appearances08/23 — 0.1% from 113 appearances08/24 — 0.2% from 230 appearances08/25 — 0.1% from 129 appearances
0.2%08/05 0.1%08/25

On which maps

Gem Grab

Where this brawler works. Filtered to Gem Grab: 19 of 163 maps.

MapWin rateGamesTrust
ATLAS Gem Grab 59.5%
1251 62
Local Restaurants Gem Grab 64.1%
323 42
Open Space Gem Grab 59.7%
600 51
Let Me Dance Gem Grab 65.1%
186 33
Stardust Storm Gem Grab 54.8%
1729 67
Snake Pit Gem Grab 61.4%
254 38
Deep Diner Gem Grab 53.5%
1399 64
Ancestral Roots Gem Grab 59.7%
233 37
Afterparty Gem Grab 55.5%
290 40
Undermine Gem Grab 58.5%
130 28
On a Roll Gem Grab 57.9%
133 28
Bottom Two Gem Grab 55.1%
207 35
Picturesque Gem Grab 52.4%
273 39
Deathcap Trap Gem Grab 53.4%
206 35
Hard Rock Mine Gem Grab 48.1%
2964 75
Gem Fort Gem Grab 49.5%
218 36
Double Swoosh Gem Grab 45.7%
1371 63
Crystal Arcade Gem Grab 45.6%
90 23
Whisper Vale Gem Grab 43.7%
71 19

Against whom

Direct duels in Gem Grab: how Juju does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 27.0% against Mico in Heist. On average the worst case sits at 28.6%.

Counters

Juju counters nobody here — he wins and loses as strength would have it.

Countered by

Nobody counters Juju here. As a first pick he cannot be punished in this mode.

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Edgar 57.8% 109 games Nori 45.9% 85 games Mortis 42.4% 66 games Kaze 41.2% 68 games

Who plays him best soon

Players with a profile and at least 20 games on Juju, sorted by the Wilson lower bound.

No player with enough games on this brawler yet.