Best map: CYBERBOSS BROCK with 70.8% from 1,078 games.
Trophy Roadchange
Estimated (dashed in the figure, hollow corner): Counter safety and Star rate. He has too few battles for that in Gem Grab — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
08/05 to 08/25, 19 days. 5 earlier days are left out — below 105 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.
Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.
Gem Grab▾
Where this brawler works. Filtered to Gem Grab: 19 of 163 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
ATLAS ![]() |
59.5% | 1251 | 62 | ||
Local Restaurants ![]() |
64.1% | 323 | 42 | ||
Open Space ![]() |
59.7% | 600 | 51 | ||
Let Me Dance ![]() |
65.1% | 186 | 33 | ||
Stardust Storm ![]() |
54.8% | 1729 | 67 | ||
Snake Pit ![]() |
61.4% | 254 | 38 | ||
Deep Diner ![]() |
53.5% | 1399 | 64 | ||
Ancestral Roots ![]() |
59.7% | 233 | 37 | ||
Afterparty ![]() |
55.5% | 290 | 40 | ||
Undermine ![]() |
58.5% | 130 | 28 | ||
On a Roll ![]() |
57.9% | 133 | 28 | ||
Bottom Two ![]() |
55.1% | 207 | 35 | ||
Picturesque ![]() |
52.4% | 273 | 39 | ||
Deathcap Trap ![]() |
53.4% | 206 | 35 | ||
Hard Rock Mine ![]() |
48.1% | 2964 | 75 | ||
Gem Fort ![]() |
49.5% | 218 | 36 | ||
Double Swoosh ![]() |
45.7% | 1371 | 63 | ||
Crystal Arcade ![]() |
45.6% | 90 | 23 | ||
Whisper Vale ![]() |
43.7% | 71 | 19 |
Direct duels in Gem Grab: how Juju does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Worst case: 27.0% against Mico in Heist. On average the worst case sits at 28.6%.
Juju counters nobody here — he wins and loses as strength would have it.
Nobody counters Juju here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Players with a profile and at least 20 games on Juju, sorted by the Wilson lower bound.
No player with enough games on this brawler yet.