Best map: Open Business with 55.0% from 1,832 games.
Legendarychange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
08/04 to 08/18, 15 days. 9 earlier days are left out — below 73 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.
Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −3.9 — punishes weak opponents: from Gold to Legendary the win rate drops by 3.9 points (regression 52.5% to 48.5%). Higher up he gets outplayed.
Knockout▾
Where this brawler works (ranked, Legendary). Filtered to Knockout: 4 of 28 maps. 2 of 4 rows are too thin for Legendary alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Belle's Rock +Mythicprev. season |
49.9% | 4326 | 80 | ||
New Horizons prev. season |
49.9% | 886 | 57 | ||
Flaring Phoenix prev. season |
48.2% | 2997 | 75 | ||
Out in the Open +Mythicprev. season |
46.1% | 2281 | 71 |
Direct duels in Knockout: how Juju does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 27.4% against Mico in Heist. On average the worst case sits at 28.8%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Edgar
57.5%
442 games
Brock
54.1%
667 games
Gray
59.0%
173 games
Spike
58.1%
117 games
Tick
56.8%
132 games
Piper
52.4%
313 games
Players with a profile and at least 20 games on Juju, sorted by the Wilson lower bound.
No player with enough games on this brawler yet.