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EN

Juju

Artillery Mythic Ranked · Diamond
54.9%Win rate across all maps
11,105Games
95Trust Score
13. of 105Rank by score
−4.7Skill bonus

Best map: Parallel Plays with 59.7% from 6,030 games.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 12.BreadthCounter safetyStar rate
Win rate 88.54.9 %
Popularity 12.0.14 %
Breadth 12.3% of maps
Counter safety 97.42.3 %
Star rate 42.20.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 97th means “better than 97% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 18 days. 11 earlier days are left out — below 119 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/04 — 55.2% from 181 appearances08/05 — 57.9% from 570 appearances08/06 — 49.5% from 503 appearances08/12 — 54.0% from 298 appearances08/13 — 51.9% from 476 appearances08/14 — 54.2% from 504 appearances08/15 — 51.4% from 512 appearances08/16 — 54.7% from 622 appearances08/17 — 51.3% from 677 appearances08/18 — 53.1% from 625 appearances08/19 — 60.4% from 159 appearances08/20 — 53.9% from 1,994 appearances08/21 — 54.7% from 2,674 appearances08/22 — 54.5% from 1,891 appearances08/23 — 55.5% from 1,524 appearances08/24 — 56.4% from 1,683 appearances08/25 — 55.0% from 1,203 appearances08/26 — 50.7% from 136 appearances
55.2%08/04 50.7%08/26

Pick rate

08/04 — 0.1% from 181 appearances08/05 — 0.1% from 570 appearances08/06 — 0.1% from 503 appearances08/12 — 0.1% from 298 appearances08/13 — 0.1% from 476 appearances08/14 — 0.1% from 504 appearances08/15 — 0.1% from 512 appearances08/16 — 0.1% from 622 appearances08/17 — 0.1% from 677 appearances08/18 — 0.1% from 625 appearances08/19 — 0.1% from 159 appearances08/20 — 0.2% from 1,994 appearances08/21 — 0.1% from 2,674 appearances08/22 — 0.1% from 1,891 appearances08/23 — 0.1% from 1,524 appearances08/24 — 0.1% from 1,683 appearances08/25 — 0.1% from 1,203 appearances08/26 — 0.1% from 136 appearances
0.1%08/04 0.1%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −4.7 — punishes weak opponents: from Silver to Masters the win rate drops by 4.7 points (regression 55.6% to 50.9%). Higher up he gets outplayed.

Silver — 54.3% from 665 gamesGold — 54.8% from 10,290 gamesDiamond — 54.5% from 16,468 gamesMythic — 52.6% from 98,344 gamesLegendary — 52.1% from 35,444 gamesMasters — 52.8% from 644 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). Almost every row here is too thin for Diamond alone and adds Mythic / Gold. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Parallel Plays Hot Zone 59.7%
6030 85
Open Business Hot Zoneprev. season 53.5%
1689 66
Flaring Phoenix Knockout 53.4%
642 52
Layer Cake Bounty 52.8%
793 55
Safe Zone Heistprev. season 50.3%
2421 72
Dry Season Bountyprev. season 49.6%
1537 65
Bridge Too Far Heistprev. season 48.5%
3623 78
Shooting Star Bounty 51.3%
421 46
New Horizons Knockout 51.1%
413 45
Triple Dribble Brawl Ball 50.2%
430 46
Ring of Fire Hot Zoneprev. season 47.5%
3338 77
Rustic Arcade Gem Grabprev. season 48.9%
526 49
Out in the Open Knockoutprev. season 47.0%
2247 71
Deathcap Trap Gem Grabprev. season 47.5%
868 56
Hideout Bountyprev. season 46.5%
1926 68
Pinball Dreams Brawl Ballprev. season 46.8%
1300 62
Spiraling Out Brawl Ball 50.0%
160 31
Safe(r) Zone Heist 48.0%
379 44
Pit Stop Heist 47.3%
543 49
Belle's Rock Knockout 47.7%
409 45
Hot Potato Heistprev. season 46.5%
792 55
Crystal Arcade Gem Grabprev. season 46.4%
771 55
Dueling Beetles Hot Zoneprev. season 45.6%
2027 69
Hard Rock Mine Gem Grabprev. season 46.2%
675 53
Sneaky Fields Brawl Ballprev. season 45.9%
542 49
Undermine Gem Grabprev. season 45.5%
576 50
Kaboom Canyon Heistprev. season 44.2%
2581 73
Gem Fort Gem Grabprev. season 45.2%
626 52
Center Stage Brawl Ballprev. season 42.7%
593 51
Double Swoosh Gem Grabprev. season 39.3%
540 49

Who beats Juju and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Juju, sorted by the Wilson lower bound.

No player with enough games on this brawler yet.