My roster

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Juju

Artillery Mythic Ranked · Gold
54.6%Win rate across all maps
10,144Games
93Trust Score
14. of 105Rank by score
−4.6Skill bonus

Best map: Parallel Plays with 63.2% from 4,242 games.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 6.BreadthCounter safetyStar rate
Win rate 89.54.6 %
Popularity 6.0.08 %
Breadth 16.3% of maps
Counter safety 92.34.8 %
Star rate 42.20.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 92th means “better than 92% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/26, 8 days. 19 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.

Win rate

08/05 — 60.8% from 74 appearances08/20 — 57.8% from 1,826 appearances08/21 — 56.1% from 1,727 appearances08/22 — 52.8% from 1,377 appearances08/23 — 51.8% from 1,263 appearances08/24 — 53.0% from 2,053 appearances08/25 — 56.1% from 1,603 appearances08/26 — 49.5% from 295 appearances
60.8%08/05 49.5%08/26

Pick rate

08/05 — 0.1% from 74 appearances08/20 — 0.1% from 1,826 appearances08/21 — 0.1% from 1,727 appearances08/22 — 0.1% from 1,377 appearances08/23 — 0.1% from 1,263 appearances08/24 — 0.1% from 2,053 appearances08/25 — 0.1% from 1,603 appearances08/26 — 0.1% from 295 appearances
0.1%08/05 0.1%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −4.6 — punishes weak opponents: from Silver to Masters the win rate drops by 4.6 points (regression 55.6% to 50.9%). Higher up he gets outplayed.

Silver — 54.5% from 671 gamesGold — 54.7% from 10,365 gamesDiamond — 54.5% from 16,547 gamesMythic — 52.6% from 98,438 gamesLegendary — 52.1% from 35,475 gamesMasters — 52.8% from 644 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). Almost every row here is too thin for Gold alone and adds Diamond / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Parallel Plays Hot Zone 63.2%
4242 80
New Horizons Knockout 55.2%
549 50
Flaring Phoenix Knockout 52.1%
1173 61
Triple Dribble Brawl Ball 52.7%
634 52
Bridge Too Far Heist 52.6%
584 50
Open Business Hot Zone 52.2%
435 46
Shooting Star Bounty 50.3%
869 56
Belle's Rock Knockout 50.7%
651 52
Dry Season Bountyprev. season 49.2%
1668 66
Layer Cake Bounty 48.7%
634 52
Rustic Arcade Gem Grabprev. season 48.7%
530 49
Pinball Dreams Brawl Ballprev. season 47.3%
1379 63
Hot Potato Heistprev. season 47.3%
900 57
Out in the Open Knockoutprev. season 46.4%
2454 72
Safe(r) Zone Heist 48.2%
380 44
Spiraling Out Brawl Ball 50.0%
160 31
Pit Stop Heist 47.2%
544 49
Hard Rock Mine Gem Grabprev. season 46.5%
776 55
Dueling Beetles Hot Zone 46.8%
459 47
Sneaky Fields Brawl Ballprev. season 45.8%
544 49
Gem Fort Gem Grabprev. season 45.4%
628 52
Undermine Gem Grabprev. season 45.4%
577 50
Safe Zone Heist 45.0%
409 45
Hideout Bounty 44.2%
432 46
Center Stage Brawl Ballprev. season 42.7%
593 51
Ring of Fire Hot Zone 42.0%
612 51
Kaboom Canyon Heist 41.7%
621 51
Double Swoosh Gem Grabprev. season 39.2%
541 49

Who beats Juju and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Juju, sorted by the Wilson lower bound.

No player with enough games on this brawler yet.