For Bounty, this map's mode — duels and star rates are available per mode, not per map.
Only Watermelons. 08/13 to 08/28, 3 days. 1 earlier day is left out — below 205 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/13 and 08/28.
Direct duels in Bounty: how Kaze does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Watermelons. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
58.7%
5,360 games
Ash
58.1%
697 games
Carl
53.1%
4,091 games
Penny
52.7%
4,673 games
Tara
53.8%
1,549 games
Grom
52.3%
3,863 games
Players with a profile and at least 20 games on Kaze, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ::::::::::::::: | Masters | 114 | 50.7% | 68.4% |
| 2 | Ygritte | Legendary | 76 | 49.8% | 73.7% |
| 3 | Flagger | Masters | 82 | 49.7% | 72.0% |
| 4 | どこ行くねん点P | Masters | 121 | 49.3% | 65.3% |
| 5 | Nevermore🚮影の悪魔 | Masters | 28 | 47.9% | 100.0% |