Best map: Bridge Too Far with 56.0% from 1,466 games.
Wins early — in Hot Zone 3.0 points better in short rounds than in long ones (48.9% against 45.9%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Masterschange
08/03 to 08/19, 17 days. 4 earlier days are left out — below 95 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/19.
Picked more often — 0.7% to 1.1% pick rate, up 53 %. The win rate moved 1.3 points up.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −3.4 — punishes weak opponents: from Bronze to Masters the win rate drops by 3.4 points (regression 49.9% to 46.5%). Higher up he gets outplayed.
Where this brawler works (ranked, Masters).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Bridge Too Far prev. season |
56.0% | 1466 | 64 | ||
Kaboom Canyon prev. season |
55.6% | 1303 | 62 | ||
Hot Potato prev. season |
54.0% | 1097 | 60 | ||
Dry Season prev. season |
53.6% | 506 | 48 | ||
Safe Zone prev. season |
51.4% | 1182 | 61 | ||
Layer Cake prev. season |
53.6% | 179 | 33 | ||
Shooting Star prev. season |
52.1% | 257 | 38 | ||
Crystal Arcade prev. season |
65.4% | 26 | 4 | ||
Rustic Arcade prev. season |
54.4% | 57 | 16 | ||
Hard Rock Mine prev. season |
62.5% | 16 | 0 | ||
Out in the Open prev. season |
55.6% | 18 | 0 | ||
Hideout prev. season |
46.2% | 316 | 41 | ||
Deathcap Trap prev. season |
60.0% | 10 | 0 | ||
Flaring Phoenix prev. season |
54.5% | 11 | 0 | ||
Parallel Plays prev. season |
46.9% | 49 | 13 | ||
Gem Fort prev. season |
47.6% | 21 | 1 | ||
Undermine prev. season |
42.9% | 14 | 0 | ||
Ring of Fire prev. season |
36.7% | 30 | 6 | ||
Triple Dribble prev. season |
20.0% | 10 | 0 | ||
New Horizons prev. season |
31.4% | 35 | 8 |
Direct duels in Gem Grab: how Kaze does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 24.7% against Bolt in Hot Zone. On average the worst case sits at 27.4%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Kaze runs in 1 circle — whoever Kaze beats beats someone who in turn beats Kaze. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
62.2%
2,434 games
Jessie
57.3%
557 games
Clancy
56.7%
425 games
Pearl
54.1%
675 games
Bibi
52.1%
1,752 games
Ash
53.0%
658 games
Players with a profile and at least 20 games on Kaze, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | DivusF ; | Mythic | 27 | 35.0% | 63.0% |
| 2 | Itoshi Rin | Legendary | 30 | 34.9% | 60.0% |
| 3 | VentoL | Diamond | 20 | 32.9% | 60.0% |
| 4 | ゆっくり | Diamond | 29 | 32.6% | 51.7% |
| 5 | MVP | Diamond | 27 | 32.4% | 51.9% |