Only Crystal Clearing. 08/06 to 08/20, 6 days. 3 earlier days are left out — below 75 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/20.
Direct duels in Bounty: how Kaze does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Crystal Clearing. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
60.8%
1,406 games
Tick
52.4%
2,626 games
Pearl
55.1%
530 games
Mr. P
58.3%
204 games
Brock
50.3%
7,033 games
Edgar
49.9%
9,989 games
Players with a profile and at least 20 games on Kaze, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Itoshi Rin | Legendary | 32 | 35.2% | 62.5% |
| 2 | DivusF ; | Mythic | 27 | 34.3% | 63.0% |
| 3 | VentoL | Diamond | 22 | 33.3% | 63.6% |
| 4 | ゆっくり | Diamond | 30 | 32.5% | 53.3% |
| 5 | MVP | Diamond | 32 | 31.9% | 50.0% |