Only Deep End. 08/14 to 08/16, 3 days. 1 earlier day is left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/14 and 08/16.
Direct duels in Knockout: how Kaze does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Knockout map, not just Deep End. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Grom
58.6%
515 games
Edgar
52.8%
6,673 games
Bolt
55.6%
581 games
Trunk
51.3%
1,555 games
Tick
51.2%
1,575 games
Brock
49.6%
5,636 games
Players with a profile and at least 20 games on Kaze, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Itoshi Rin | Legendary | 32 | 35.6% | 62.5% |
| 2 | DivusF ; | Mythic | 27 | 34.8% | 63.0% |
| 3 | VentoL | Diamond | 20 | 32.7% | 60.0% |
| 4 | ゆっくり | Diamond | 29 | 32.4% | 51.7% |
| 5 | ぼっち | Diamond | 22 | 32.0% | 54.5% |