Wins late — in Hot Zone 7.4 points better in long rounds than in short ones (50.9% against 43.5%, split at 104 s). Needs the long round; in a fast game he never arrives.
Only Deathcap Trap. 08/12 to 08/17, 6 days. 14 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/12 and 08/17.
Win rate per rank tier on Deathcap Trap — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +6.4 — rewards skill: from Diamond to Legendary the win rate climbs by 6.4 points (regression 40.6% to 47.0%). The higher the tier, the better he does.
Direct duels in Gem Grab: how Kaze does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Deathcap Trap. Computed for Mythic.
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed for Mythic.
Bolt
56.0%
629 games
Clancy
53.9%
451 games
Bo
49.4%
2,971 games
Rosa
55.1%
156 games
Jessie
49.3%
570 games
Ash
51.4%
220 games
Players with a profile and at least 20 games on Kaze, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ganster | Masters | 29 | 53.6% | 96.6% |
| 2 | RVG|Gio🥀 | Legendary | 53 | 50.7% | 71.7% |
| 3 | 竹島 | Legendary | 33 | 49.8% | 78.8% |
| 4 | GD | IceAntonyツ | Legendary | 73 | 48.1% | 61.6% |
| 5 | yetyes | Masters | 22 | 47.8% | 81.8% |