Win rate per rank tier on Layer Cake — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −7.5 — punishes weak opponents: from Bronze to Legendary the win rate drops by 7.5 points (regression 50.9% to 43.4%). Higher up he gets outplayed.
Direct duels in Bounty: how Kaze does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Layer Cake. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bolt
61.1%
1,658 games
Pearl
55.3%
660 games
Tick
52.4%
3,123 games
Brock
50.3%
8,376 games
Ash
60.3%
131 games
Grom
52.5%
755 games
Players with a profile and at least 20 games on Kaze, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 嫁溺愛 | Legendary | 25 | 36.7% | 76.0% |
| 2 | For7ius | Legendary | 35 | 36.6% | 65.7% |
| 3 | Itoshi Rin | Legendary | 34 | 34.5% | 58.8% |
| 4 | DivusF ; | Mythic | 28 | 33.9% | 60.7% |
| 5 | いにしえの深海魚 | Diamond | 23 | 33.8% | 65.2% |