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EN

Kaze

Ultra Legendary Ranked · Masters Safe Zone Heist
52.3%Win rate on Safe Zone
3,249Games here
2.2%Pick rate
76Trust Score
18. of 105Rank on this map
−5.3Skill bonus

Wins early — in Knockout 3.9 points better in short rounds than in long ones (45.6% against 41.7%, split at 100 s). A pick for pace — if the game drags on, it works against him.

Profile

For Heist, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 63.
Win rate 71.54.5 %
Popularity 97.7.71 %
Breadth 64.13% of maps
Counter safety 64.36.4 %
Star rate 63.17.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 97th means “better than 97% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Safe Zone. 08/04 to 08/18, 9 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.

Win rate

08/04 — 54.5% from 66 appearances08/05 — 53.8% from 156 appearances08/06 — 57.3% from 131 appearances08/08 — 51.3% from 76 appearances08/09 — 43.8% from 80 appearances08/10 — 56.3% from 128 appearances08/11 — 53.7% from 121 appearances08/12 — 48.1% from 77 appearances08/18 — 57.6% from 66 appearances
54.5%08/04 57.6%08/18

Pick rate

08/04 — 5.5% from 66 appearances08/05 — 7.6% from 156 appearances08/06 — 7.4% from 131 appearances08/08 — 7.4% from 76 appearances08/09 — 8.0% from 80 appearances08/10 — 6.6% from 128 appearances08/11 — 5.7% from 121 appearances08/12 — 6.7% from 77 appearances08/18 — 7.9% from 66 appearances
5.5%08/04 7.9%08/18

Across the ranks

Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −5.3 — punishes weak opponents: from Bronze to Masters the win rate drops by 5.3 points (regression 53.1% to 47.8%). Higher up he gets outplayed.

Bronze — 74.9% from 2,120 gamesSilver — 58.5% from 2,790 gamesGold — 47.3% from 24,992 gamesDiamond — 48.4% from 16,086 gamesMythic — 49.3% from 27,913 gamesLegendary — 51.2% from 22,625 gamesMasters — 51.7% from 1,228 games
BronzeSilverGoldDiamondMythicLegendaryMasters

Against whom

Direct duels in Heist: how Kaze does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Nori 57.0% 49,978 games Mico 55.5% 22,761 games Bibi 56.1% 6,071 games Bull 55.5% 12,131 games Nita 54.9% 15,109 games Edgar 54.2% 66,425 games

Who plays him best soon

Players with a profile and at least 20 games on Kaze, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 лети ૮ ․ ․ ྀིა Masters 54 41.9% 66.7%
2 miguel Legendary 33 40.8% 75.8%
3 Rem🦋 Legendary 23 40.3% 87.0%
4 For7ius Legendary 53 40.0% 62.3%
5 パンパンズ4p Legendary 67 39.9% 58.2%