Best map: Pit Stop with 49.0% from 28,127 games.
Wins early — in Knockout 5.2 points better in short rounds than in long ones (47.3% against 42.1%, split at 100 s). A pick for pace — if the game drags on, it works against him.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/05 to 08/26, 9 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.
Steadily picked — the pick rate sits at 3.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −17.5 — punishes weak opponents: from Bronze to Legendary the win rate drops by 17.5 points (regression 53.0% to 35.5%). Higher up he gets outplayed.
Gem Grab▾
Where this brawler works (ranked, Gold). Filtered to Gem Grab: 7 of 32 maps. 2 of 7 rows are too thin for Gold alone and add Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Hard Rock Mine ![]() |
42.5% | 22547 | 100 | ||
Rustic Arcade ![]() |
42.5% | 20791 | 100 | ||
Double Swoosh ![]() |
42.5% | 22312 | 100 | ||
Gem Fort ![]() |
42.3% | 22973 | 100 | ||
Crystal Arcade +Diamondprev. season |
43.8% | 641 | 52 | ||
Undermine ![]() |
42.1% | 22997 | 100 | ||
Deathcap Trap +Diamondprev. season |
43.3% | 612 | 51 |
Direct duels in Gem Grab: how Kaze does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 24.6% against Doug in Hot Zone. On average the worst case sits at 28.8%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Kaze runs in 1 circle — whoever Kaze beats beats someone who in turn beats Kaze. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
58.9%
6,725 games
Clancy
57.8%
1,314 games
Jessie
52.3%
2,111 games
Ash
51.4%
1,933 games
Doug
50.7%
1,972 games
Tara
50.1%
3,134 games
Players with a profile and at least 20 games on Kaze, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | лети ૮ ․ ․ ྀིა | Masters | 84 | 41.9% | 59.5% |
| 2 | MLA | Joegg⚜️ | Masters | 59 | 40.8% | 62.7% |
| 3 | miguel | Legendary | 33 | 40.6% | 75.8% |
| 4 | パンパンズ4p | Legendary | 69 | 40.5% | 59.4% |
| 5 | Rem🦋 | Legendary | 23 | 40.1% | 87.0% |