Best map: Hot Potato with 55.5% from 3,702 games.
Wins early — in Knockout 5.2 points better in short rounds than in long ones (47.3% against 42.1%, split at 100 s). A pick for pace — if the game drags on, it works against him.
Legendarychange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
08/04 to 08/25, 20 days. 6 earlier days are left out — below 99 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 2.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −17.3 — punishes weak opponents: from Bronze to Legendary the win rate drops by 17.3 points (regression 52.9% to 35.7%). Higher up he gets outplayed.
Gem Grab▾
Where this brawler works (ranked, Legendary). Filtered to Gem Grab: 7 of 32 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Rustic Arcade prev. season |
50.2% | 1414 | 64 | ||
Deathcap Trap prev. season |
47.6% | 964 | 58 | ||
Double Swoosh prev. season |
48.0% | 713 | 53 | ||
Crystal Arcade prev. season |
46.7% | 937 | 58 | ||
Undermine prev. season |
46.1% | 960 | 58 | ||
Gem Fort prev. season |
45.2% | 1023 | 59 | ||
Hard Rock Mine prev. season |
43.6% | 946 | 58 |
Direct duels in Gem Grab: how Kaze does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 24.7% against Doug in Hot Zone. On average the worst case sits at 29.2%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Kaze runs in 1 circle — whoever Kaze beats beats someone who in turn beats Kaze. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
59.0%
6,626 games
Clancy
57.8%
1,295 games
Jessie
52.3%
2,077 games
Ash
51.5%
1,903 games
Doug
50.6%
1,940 games
Tara
50.0%
3,082 games
Players with a profile and at least 20 games on Kaze, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | лети ૮ ․ ․ ྀིა | Masters | 75 | 42.1% | 61.3% |
| 2 | miguel | Legendary | 33 | 40.7% | 75.8% |
| 3 | パンパンズ4p | Legendary | 69 | 40.6% | 59.4% |
| 4 | Rem🦋 | Legendary | 23 | 40.3% | 87.0% |
| 5 | For7ius | Legendary | 53 | 40.0% | 62.3% |