Best map: Bridge Too Far with 50.0% from 8,221 games.
Wins early — in Knockout 3.9 points better in short rounds than in long ones (45.6% against 41.7%, split at 100 s). A pick for pace — if the game drags on, it works against him.
Mythicchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.
08/04 to 08/25, 18 days. 9 earlier days are left out — below 300 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 1.7% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −16.9 — punishes weak opponents: from Bronze to Legendary the win rate drops by 16.9 points (regression 52.8% to 35.8%). Higher up he gets outplayed.
Gem Grab▾
Where this brawler works (ranked, Mythic). Filtered to Gem Grab: 7 of 31 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Rustic Arcade ![]() |
45.9% | 947 | 58 | ||
Hard Rock Mine ![]() |
45.9% | 861 | 56 | ||
Crystal Arcade prev. season |
43.9% | 5308 | 83 | ||
Deathcap Trap prev. season |
43.5% | 4909 | 82 | ||
Gem Fort ![]() |
42.8% | 911 | 57 | ||
Undermine ![]() |
42.4% | 856 | 56 | ||
Double Swoosh ![]() |
39.8% | 648 | 52 |
Direct duels in Gem Grab: how Kaze does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 24.7% against Doug in Hot Zone. On average the worst case sits at 28.9%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Kaze runs in 2 circles — whoever Kaze beats beats someone who in turn beats Kaze. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
58.9%
6,491 games
Clancy
57.3%
1,259 games
Jessie
52.3%
2,024 games
Ash
51.5%
1,851 games
Doug
50.4%
1,890 games
Tara
49.8%
2,994 games
Players with a profile and at least 20 games on Kaze, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | лети ૮ ․ ․ ྀིა | Masters | 57 | 41.6% | 64.9% |
| 2 | miguel | Legendary | 33 | 40.8% | 75.8% |
| 3 | Rem🦋 | Legendary | 23 | 40.4% | 87.0% |
| 4 | For7ius | Legendary | 53 | 40.1% | 62.3% |
| 5 | Izuki | Masters | 24 | 40.0% | 83.3% |