My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Kaze

Ultra Legendary Ranked · Diamond Heist
48.5%Win rate in Heist
101,181Games
100Trust Score
34. of 105Rank in Heist
−5.6Skill bonus

Best map: Pit Stop with 49.5% from 18,512 games.

Wins early — in Knockout 3.9 points better in short rounds than in long ones (45.6% against 41.7%, split at 100 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 66.48.5 %
Popularity 97.6.05 %
Breadth 0.0% of maps
Counter safety 59.36.9 %
Star rate 67.17.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 97th means “better than 97% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 17 days. 13 earlier days are left out — below 82 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 2.6% and has not shifted measurably of late.

Win rate

08/04 — 60.8% from 125 appearances08/05 — 54.1% from 366 appearances08/06 — 50.4% from 387 appearances08/12 — 48.5% from 206 appearances08/13 — 52.8% from 345 appearances08/14 — 54.0% from 389 appearances08/15 — 57.0% from 442 appearances08/16 — 53.5% from 452 appearances08/17 — 52.9% from 429 appearances08/18 — 50.5% from 436 appearances08/19 — 37.7% from 130 appearances08/20 — 49.1% from 18,544 appearances08/21 — 48.2% from 29,284 appearances08/22 — 48.5% from 18,018 appearances08/23 — 49.1% from 12,357 appearances08/24 — 48.0% from 13,797 appearances08/25 — 48.2% from 9,145 appearances
60.8%08/04 48.2%08/25

Pick rate

08/04 — 0.5% from 125 appearances08/05 — 0.5% from 366 appearances08/06 — 0.5% from 387 appearances08/12 — 0.6% from 206 appearances08/13 — 0.7% from 345 appearances08/14 — 0.7% from 389 appearances08/15 — 0.7% from 442 appearances08/16 — 0.7% from 452 appearances08/17 — 0.6% from 429 appearances08/18 — 0.6% from 436 appearances08/19 — 0.7% from 130 appearances08/20 — 7.2% from 18,544 appearances08/21 — 6.8% from 29,284 appearances08/22 — 6.1% from 18,018 appearances08/23 — 5.6% from 12,357 appearances08/24 — 5.0% from 13,797 appearances08/25 — 4.8% from 9,145 appearances
0.5%08/04 4.8%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −5.6 — punishes weak opponents: from Bronze to Masters the win rate drops by 5.6 points (regression 53.5% to 48.0%). Higher up he gets outplayed.

Bronze — 75.3% from 13,096 gamesSilver — 59.9% from 17,232 gamesGold — 47.8% from 161,882 gamesDiamond — 48.7% from 105,082 gamesMythic — 49.5% from 143,909 gamesLegendary — 52.2% from 107,815 gamesMasters — 54.4% from 5,310 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Heist

Where this brawler works (ranked, Diamond). Filtered to Heist: 6 of 32 maps.

MapWin rateGamesTrust
Pit Stop Heist 49.5%
18512 100
Bridge Too Far Heist 48.6%
15968 100
Kaboom Canyon Heist 48.5%
17425 100
Hot Potato Heist 48.5%
18345 100
Safe Zone Heist 48.1%
15381 99
Safe(r) Zone Heist 47.6%
15550 100

Against whom

Direct duels in Heist: how Kaze does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 24.8% against Doug in Hot Zone. On average the worst case sits at 28.4%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Nori 56.8% 51,418 games Bibi 56.3% 6,178 games Mico 55.5% 23,037 games Bull 55.6% 12,357 games Nita 55.0% 15,395 games Edgar 54.1% 67,549 games

Who plays him best soon

Players with a profile and at least 20 games on Kaze, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 лети ૮ ․ ․ ྀིა Masters 57 41.7% 64.9%
2 miguel Legendary 33 40.8% 75.8%
3 Rem🦋 Legendary 23 40.4% 87.0%
4 For7ius Legendary 53 40.1% 62.3%
5 パンパンズ4p Legendary 67 40.0% 58.2%