Best map: Bridge Too Far with 55.9% from 1,497 games.
Wins early — in Knockout 3.9 points better in short rounds than in long ones (45.6% against 41.7%, split at 100 s). A pick for pace — if the game drags on, it works against him.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
08/03 to 08/25, 19 days. 7 earlier days are left out — below 64 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.
Steadily picked — the pick rate sits at 2.4% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −5.5 — punishes weak opponents: from Bronze to Masters the win rate drops by 5.5 points (regression 53.5% to 48.0%). Higher up he gets outplayed.
Heist▾
Where this brawler works (ranked, Masters). Filtered to Heist: 6 of 25 maps. 2 of 6 rows are too thin for Masters alone and add Legendary — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Bridge Too Far prev. season |
55.9% | 1497 | 65 | ||
Kaboom Canyon prev. season |
55.7% | 1360 | 63 | ||
Safe(r) Zone +Legendary |
53.1% | 3357 | 77 | ||
Hot Potato prev. season |
53.7% | 1140 | 60 | ||
Pit Stop +Legendary |
52.0% | 2974 | 75 | ||
Safe Zone prev. season |
51.7% | 1228 | 62 |
Direct duels in Heist: how Kaze does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 24.7% against Doug in Hot Zone. On average the worst case sits at 28.6%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
56.9%
51,275 games
Bibi
56.3%
6,160 games
Mico
55.5%
23,009 games
Bull
55.6%
12,327 games
Nita
55.0%
15,366 games
Edgar
54.1%
67,425 games
Players with a profile and at least 20 games on Kaze, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | лети ૮ ․ ․ ྀིა | Masters | 57 | 41.6% | 64.9% |
| 2 | miguel | Legendary | 33 | 40.8% | 75.8% |
| 3 | Rem🦋 | Legendary | 23 | 40.4% | 87.0% |
| 4 | For7ius | Legendary | 53 | 40.1% | 62.3% |
| 5 | Izuki | Masters | 24 | 40.0% | 83.3% |