Best map: Spiraling Out with 51.9% from 104 games.
Wins late — in Brawl Ball 3.7 points better in long rounds than in short ones (51.2% against 47.5%, split at 89 s). Needs the long round; in a fast game he never arrives.
Silverchange
08/05 to 08/21, 4 days. 17 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/21.
Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +11.4 — rewards skill: from Bronze to Masters the win rate climbs by 11.4 points (regression 43.0% to 54.4%). The higher the tier, the better he does.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Spiraling Out ![]() |
51.9% | 104 | 25 | ||
Open Business ![]() |
48.5% | 103 | 25 | ||
Triple Dribble ![]() |
45.4% | 108 | 25 | ||
Dueling Beetles ![]() |
45.2% | 115 | 26 | ||
Parallel Plays ![]() |
44.8% | 125 | 27 | ||
Double Swoosh ![]() |
44.0% | 109 | 25 | ||
Sneaky Fields ![]() |
42.3% | 104 | 25 | ||
Gem Fort ![]() |
41.5% | 106 | 25 | ||
Undermine ![]() |
41.2% | 102 | 24 | ||
Center Stage ![]() |
41.0% | 105 | 25 | ||
Crystal Arcade prev. season |
10.0% | 10 | 0 | ||
Layer Cake ![]() |
37.2% | 86 | 22 | ||
Ring of Fire ![]() |
37.9% | 103 | 25 | ||
Hideout ![]() |
33.9% | 59 | 16 | ||
Belle's Rock ![]() |
33.8% | 65 | 18 | ||
Hard Rock Mine ![]() |
36.1% | 97 | 24 | ||
Shooting Star ![]() |
28.9% | 45 | 12 | ||
Kaboom Canyon ![]() |
33.3% | 69 | 19 | ||
Dry Season ![]() |
31.8% | 66 | 18 | ||
Hot Potato ![]() |
32.4% | 71 | 19 | ||
New Horizons ![]() |
32.9% | 76 | 20 | ||
Flaring Phoenix ![]() |
31.1% | 74 | 20 | ||
Rustic Arcade ![]() |
30.8% | 78 | 20 | ||
Safe(r) Zone ![]() |
27.1% | 59 | 16 | ||
Out in the Open ![]() |
28.1% | 64 | 17 | ||
Safe Zone ![]() |
25.0% | 56 | 15 | ||
Pit Stop ![]() |
25.4% | 63 | 17 | ||
Bridge Too Far ![]() |
25.8% | 66 | 18 | ||
Pinball Dreams ![]() |
27.9% | 111 | 26 |
Direct duels in Gem Grab: how Kenji does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 24.1% against Edgar in Heist. On average the worst case sits at 27.1%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
61.6%
404 games
Bo
57.5%
670 games
Griff
55.3%
993 games
Starr Nova
57.0%
514 games
Edgar
53.1%
1,634 games
Rico
53.6%
895 games
Players with a profile and at least 20 games on Kenji, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | BS|YUZU | Mythic | 33 | 37.4% | 66.7% |
| 2 | ブロスタへようこそ! | Diamond | 24 | 32.7% | 54.2% |
| 3 | kenji | Diamond | 22 | 28.8% | 36.4% |
| 4 | yangpogi | Diamond | 21 | 25.5% | 19.0% |