Best map: Undermine with 35.1% from 37 games.
Wins late — in Brawl Ball 3.7 points better in long rounds than in short ones (51.2% against 47.5%, split at 89 s). Needs the long round; in a fast game he never arrives.
Bronzechange
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +10.8 — rewards skill: from Bronze to Masters the win rate climbs by 10.8 points (regression 43.4% to 54.2%). The higher the tier, the better he does.
Where this brawler works (ranked, Bronze).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Undermine prev. season |
35.1% | 37 | 9 | ||
Center Stage prev. season |
31.4% | 35 | 8 | ||
Spiraling Out ![]() |
30.6% | 36 | 9 | ||
Double Swoosh ![]() |
28.1% | 32 | 7 | ||
Safe(r) Zone ![]() |
28.6% | 35 | 8 | ||
Kaboom Canyon ![]() |
28.9% | 38 | 10 | ||
Layer Cake ![]() |
28.9% | 38 | 10 | ||
Pit Stop ![]() |
26.5% | 34 | 8 | ||
Shooting Star ![]() |
31.4% | 51 | 14 | ||
Triple Dribble ![]() |
31.5% | 54 | 15 | ||
Gem Fort ![]() |
29.8% | 47 | 13 | ||
Hard Rock Mine prev. season |
26.3% | 38 | 10 | ||
Safe Zone ![]() |
23.5% | 34 | 8 | ||
Hideout ![]() |
20.0% | 30 | 6 | ||
Hot Potato prev. season |
22.9% | 35 | 8 | ||
Rustic Arcade ![]() |
22.9% | 35 | 8 | ||
Ring of Fire prev. season |
25.0% | 40 | 10 | ||
Dry Season ![]() |
19.4% | 31 | 7 | ||
Sneaky Fields ![]() |
24.4% | 41 | 11 | ||
Parallel Plays ![]() |
26.5% | 49 | 13 | ||
Bridge Too Far prev. season |
22.5% | 40 | 10 | ||
Out in the Open ![]() |
23.3% | 43 | 11 | ||
Belle's Rock ![]() |
17.1% | 35 | 8 | ||
New Horizons ![]() |
17.1% | 35 | 8 | ||
Open Business ![]() |
21.6% | 51 | 14 | ||
Flaring Phoenix ![]() |
16.7% | 42 | 11 | ||
Dueling Beetles prev. season |
11.4% | 35 | 8 | ||
Pinball Dreams prev. season |
14.6% | 41 | 11 |
Direct duels in Knockout: how Kenji does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 25.4% against Trunk in Heist. On average the worst case sits at 27.0%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
54.6%
526 games
Edgar
53.4%
511 games
Mandy
54.5%
132 games
Gray
54.7%
106 games
Piper
50.7%
276 games
Mina
56.1%
66 games
Players with a profile and at least 20 games on Kenji, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | BS|YUZU | Mythic | 33 | 36.6% | 66.7% |
| 2 | rico ✘ | Legendary | 30 | 34.2% | 60.0% |
| 3 | ブロスタへようこそ! | Diamond | 24 | 31.8% | 54.2% |
| 4 | kenji | Diamond | 24 | 27.3% | 33.3% |
| 5 | ピック指示したら即利敵 | Diamond | 21 | 27.3% | 33.3% |