Best map: Dueling Beetles with 57.9% from 1,820 games.
Wins late — in Brawl Ball 3.7 points better in long rounds than in short ones (51.2% against 47.5%, split at 89 s). Needs the long round; in a fast game he never arrives.
Goldchange
08/03 to 08/21, 9 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/21.
Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +11.2 — rewards skill: from Bronze to Masters the win rate climbs by 11.2 points (regression 43.1% to 54.3%). The higher the tier, the better he does.
Where this brawler works (ranked, Gold).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Dueling Beetles ![]() |
57.9% | 1820 | 67 | ||
Open Business ![]() |
57.1% | 1880 | 68 | ||
Parallel Plays ![]() |
55.7% | 2161 | 70 | ||
Ring of Fire ![]() |
56.5% | 1234 | 62 | ||
Triple Dribble ![]() |
51.9% | 1496 | 65 | ||
Pinball Dreams ![]() |
51.2% | 1208 | 61 | ||
Spiraling Out ![]() |
50.6% | 1337 | 63 | ||
Gem Fort ![]() |
49.2% | 1389 | 63 | ||
Double Swoosh ![]() |
49.2% | 1446 | 64 | ||
Undermine ![]() |
49.1% | 1333 | 63 | ||
Hard Rock Mine ![]() |
48.4% | 1381 | 63 | ||
Sneaky Fields ![]() |
47.9% | 1304 | 62 | ||
Center Stage ![]() |
47.7% | 1088 | 60 | ||
Rustic Arcade ![]() |
46.7% | 867 | 56 | ||
Deathcap Trap prev. season |
49.1% | 114 | 26 | ||
Crystal Arcade prev. season |
46.6% | 116 | 26 | ||
Layer Cake ![]() |
44.0% | 963 | 58 | ||
Dry Season ![]() |
41.8% | 600 | 51 | ||
Flaring Phoenix ![]() |
37.9% | 572 | 50 | ||
Hot Potato ![]() |
37.7% | 462 | 47 | ||
Kaboom Canyon ![]() |
37.3% | 459 | 47 | ||
Belle's Rock ![]() |
36.1% | 604 | 51 | ||
Shooting Star ![]() |
35.5% | 530 | 49 | ||
Out in the Open ![]() |
34.8% | 489 | 48 | ||
Pit Stop ![]() |
34.3% | 537 | 49 | ||
Hideout ![]() |
34.4% | 608 | 51 | ||
New Horizons ![]() |
32.8% | 475 | 47 | ||
Safe Zone ![]() |
32.4% | 414 | 45 | ||
Safe(r) Zone ![]() |
31.4% | 423 | 46 | ||
Bridge Too Far ![]() |
28.9% | 374 | 44 |
Direct duels in Knockout: how Kenji does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 25.1% against Edgar in Heist. On average the worst case sits at 27.3%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
56.0%
468 games
Edgar
52.1%
455 games
Gray
57.6%
92 games
Piper
52.1%
238 games
Mandy
53.9%
115 games
Mina
56.7%
60 games
Players with a profile and at least 20 games on Kenji, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | BS|YUZU | Mythic | 33 | 37.0% | 66.7% |
| 2 | ブロスタへようこそ! | Diamond | 24 | 32.3% | 54.2% |
| 3 | kenji | Diamond | 24 | 27.8% | 33.3% |
| 4 | yangpogi | Diamond | 21 | 25.1% | 19.0% |