Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Mythic, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +8.9 — rewards skill: from Gold to Mythic the win rate climbs by 8.9 points (regression 39.4% to 48.2%). The higher the tier, the better he does.
Direct duels in Heist: how Kenji does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Nori
53.2%
2,755 games
Mico
53.1%
620 games
Edgar
50.2%
2,267 games
Chuck
50.5%
505 games
Nita
49.4%
571 games
Kaze
47.2%
2,530 games
Players with a profile and at least 20 games on Kenji, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | BS|YUZU | Mythic | 35 | 38.3% | 65.7% |
| 2 | ぱんぱん | Legendary | 22 | 37.0% | 72.7% |
| 3 | TE|Slick | Legendary | 37 | 36.0% | 56.8% |
| 4 | FZ|Karubyi | Legendary | 28 | 34.8% | 57.1% |
| 5 | -태일- | Mythic | 28 | 34.8% | 57.1% |