Wins late — in Brawl Ball 3.7 points better in long rounds than in short ones (51.2% against 47.5%, split at 89 s). Needs the long round; in a fast game he never arrives.
Win rate per rank tier on Undermine — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +3.1 — rewards skill: from Gold to Legendary the win rate climbs by 3.1 points (regression 46.3% to 49.4%). The higher the tier, the better he does.
Direct duels in Gem Grab: how Kenji does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Undermine. Computed across all ranked tiers — the numbers are not enough for Masters yet.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Masters yet.
Bolt
62.8%
328 games
Starr Nova
57.4%
413 games
Griff
55.0%
807 games
Bo
55.7%
546 games
Edgar
53.4%
1,363 games
Rico
52.8%
678 games
Players with a profile and at least 20 games on Kenji, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | BS|YUZU | Mythic | 26 | 40.5% | 73.1% |
| 2 | ブロスタへようこそ! | Diamond | 23 | 35.3% | 52.2% |
| 3 | yangpogi | Diamond | 20 | 28.9% | 20.0% |