Best map: Dueling Beetles with 57.5% from 6,049 games.
Wins early — in Knockout 6.1 points better in short rounds than in long ones (39.2% against 45.2%, split at 100 s). A pick for pace — if the game drags on, it works against him.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/04 to 08/26, 10 days. 19 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.
Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +4.5 — rewards skill: from Bronze to Masters the win rate climbs by 4.5 points (regression 46.1% to 50.6%). The higher the tier, the better he does.
Gem Grab▾
Where this brawler works (ranked, Gold). Filtered to Gem Grab: 7 of 32 maps. 2 of 7 rows are too thin for Gold alone and add Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Hard Rock Mine ![]() |
51.1% | 4555 | 81 | ||
Double Swoosh ![]() |
49.9% | 4764 | 82 | ||
Undermine ![]() |
49.8% | 4391 | 81 | ||
Gem Fort ![]() |
49.8% | 4693 | 82 | ||
Deathcap Trap +Diamondprev. season |
49.2% | 1585 | 65 | ||
Rustic Arcade ![]() |
48.5% | 2846 | 74 | ||
Crystal Arcade +Diamondprev. season |
48.8% | 1839 | 68 |
Direct duels in Gem Grab: how Kenji does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 29.2% against Trunk in Heist. On average the worst case sits at 28.9%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
63.8%
1,391 games
Griff
54.4%
4,121 games
Bo
54.6%
2,853 games
Rico
53.4%
3,318 games
Surge
53.3%
2,778 games
Starr Nova
53.7%
1,913 games
Players with a profile and at least 20 games on Kenji, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | BS|YUZU | Mythic | 35 | 38.4% | 65.7% |
| 2 | ぱんぱん | Legendary | 24 | 38.1% | 75.0% |
| 3 | TE|Slick | Legendary | 37 | 36.0% | 56.8% |
| 4 | FZ|Karubyi | Legendary | 28 | 34.8% | 57.1% |
| 5 | -태일- | Mythic | 28 | 34.8% | 57.1% |