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EN

Kenji

Assassin Legendary Ranked · Gold Gem Grab
49.9%Win rate in Gem Grab
21,249Games
100Trust Score
40. of 105Rank in Gem Grab
+4.5Skill bonus

Best map: Dueling Beetles with 57.5% from 6,049 games.

Wins early — in Knockout 6.1 points better in short rounds than in long ones (39.2% against 45.2%, split at 100 s). A pick for pace — if the game drags on, it works against him.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 44.Star rate
Win rate 60.49.9 %
Popularity 73.0.93 %
Breadth 55.17% of maps
Counter safety 44.32.1 %
Star rate 80.29.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 80th means “better than 80% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 10 days. 19 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.

Win rate

08/04 — 54.1% from 98 appearances08/05 — 47.9% from 263 appearances08/06 — 43.5% from 200 appearances08/20 — 47.9% from 4,120 appearances08/21 — 49.6% from 3,991 appearances08/22 — 52.3% from 2,829 appearances08/23 — 51.4% from 2,593 appearances08/24 — 49.7% from 4,011 appearances08/25 — 50.1% from 3,507 appearances08/26 — 46.0% from 198 appearances
54.1%08/04 46.0%08/26

Pick rate

08/04 — 0.9% from 98 appearances08/05 — 0.9% from 263 appearances08/06 — 0.9% from 200 appearances08/20 — 0.9% from 4,120 appearances08/21 — 1.0% from 3,991 appearances08/22 — 1.0% from 2,829 appearances08/23 — 1.0% from 2,593 appearances08/24 — 0.9% from 4,011 appearances08/25 — 0.9% from 3,507 appearances08/26 — 0.8% from 198 appearances
0.9%08/04 0.8%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +4.5 — rewards skill: from Bronze to Masters the win rate climbs by 4.5 points (regression 46.1% to 50.6%). The higher the tier, the better he does.

Bronze — 30.9% from 1,138 gamesSilver — 45.4% from 2,093 gamesGold — 49.8% from 22,005 gamesDiamond — 48.8% from 25,604 gamesMythic — 48.6% from 115,688 gamesLegendary — 50.5% from 27,003 gamesMasters — 51.7% from 862 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Gem Grab

Where this brawler works (ranked, Gold). Filtered to Gem Grab: 7 of 32 maps. 2 of 7 rows are too thin for Gold alone and add Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Hard Rock Mine Gem Grab 51.1%
4555 81
Double Swoosh Gem Grab 49.9%
4764 82
Undermine Gem Grab 49.8%
4391 81
Gem Fort Gem Grab 49.8%
4693 82
Deathcap Trap Gem Grab+Diamondprev. season 49.2%
1585 65
Rustic Arcade Gem Grab 48.5%
2846 74
Crystal Arcade Gem Grab+Diamondprev. season 48.8%
1839 68

Against whom

Direct duels in Gem Grab: how Kenji does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 29.2% against Trunk in Heist. On average the worst case sits at 28.9%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 63.8% 1,391 games Griff 54.4% 4,121 games Bo 54.6% 2,853 games Rico 53.4% 3,318 games Surge 53.3% 2,778 games Starr Nova 53.7% 1,913 games

Who plays him best soon

Players with a profile and at least 20 games on Kenji, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 BS|YUZU Mythic 35 38.4% 65.7%
2 ぱんぱん Legendary 24 38.1% 75.0%
3 TE|Slick Legendary 37 36.0% 56.8%
4 FZ|Karubyi Legendary 28 34.8% 57.1%
5 -태일- Mythic 28 34.8% 57.1%