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EN

Kenji

Assassin Legendary Ranked · Masters Gem Grab
51.7%Win rate in Gem Grab
862Games
56Trust Score
32. of 88Rank in Gem Grab
+4.6Skill bonus

Best map: Ring of Fire with 57.8% from 4,588 games.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadthCounter safety 38.Star rate
Win rate 57.51.7 %
Popularity 63.0.69 %
Breadth 64.13% of maps
Counter safety 38.33.3 %
Star rate 82.30.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 82th means “better than 82% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/11, 5 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/11.

Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.

Win rate

08/04 — 54.8% from 84 appearances08/05 — 50.4% from 123 appearances08/06 — 51.9% from 81 appearances08/10 — 56.0% from 84 appearances08/11 — 55.1% from 118 appearances
54.8%08/04 55.1%08/11

Pick rate

08/04 — 0.9% from 84 appearances08/05 — 0.8% from 123 appearances08/06 — 0.6% from 81 appearances08/10 — 0.6% from 84 appearances08/11 — 0.7% from 118 appearances
0.9%08/04 0.7%08/11

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +4.6 — rewards skill: from Bronze to Masters the win rate climbs by 4.6 points (regression 46.0% to 50.6%). The higher the tier, the better he does.

Bronze — 30.9% from 1,114 gamesSilver — 45.0% from 2,045 gamesGold — 49.9% from 21,503 gamesDiamond — 48.7% from 25,393 gamesMythic — 48.6% from 115,594 gamesLegendary — 50.5% from 26,944 gamesMasters — 51.7% from 862 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Gem Grab

Where this brawler works (ranked, Masters). Filtered to Gem Grab: 7 of 22 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Deathcap Trap Gem Grabprev. season 52.5%
4239 80
Rustic Arcade Gem Grabprev. season 52.7%
1631 66
Hard Rock Mine Gem Grabprev. season 51.3%
5266 83
Crystal Arcade Gem Grabprev. season 50.6%
4326 80
Undermine Gem Grabprev. season 49.9%
4114 80
Double Swoosh Gem Grabprev. season 49.1%
3775 78
Gem Fort Gem Grabprev. season 48.8%
4455 81

Against whom

Direct duels in Gem Grab: how Kenji does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 28.9% against Trunk in Heist. On average the worst case sits at 28.9%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 63.8% 1,367 games Griff 54.6% 4,029 games Bo 54.6% 2,809 games Rico 53.5% 3,257 games Starr Nova 53.9% 1,885 games Surge 53.3% 2,724 games

Who plays him best soon

Players with a profile and at least 20 games on Kenji, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 BS|YUZU Mythic 35 38.4% 65.7%
2 ぱんぱん Legendary 22 37.1% 72.7%
3 TE|Slick Legendary 37 36.1% 56.8%
4 FZ|Karubyi Legendary 28 34.9% 57.1%
5 -태일- Mythic 28 34.9% 57.1%