Best map: Ring of Fire with 57.8% from 4,588 games.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
08/04 to 08/11, 5 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/11.
Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +4.6 — rewards skill: from Bronze to Masters the win rate climbs by 4.6 points (regression 46.0% to 50.6%). The higher the tier, the better he does.
Gem Grab▾
Where this brawler works (ranked, Masters). Filtered to Gem Grab: 7 of 22 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Deathcap Trap prev. season |
52.5% | 4239 | 80 | ||
Rustic Arcade prev. season |
52.7% | 1631 | 66 | ||
Hard Rock Mine prev. season |
51.3% | 5266 | 83 | ||
Crystal Arcade prev. season |
50.6% | 4326 | 80 | ||
Undermine prev. season |
49.9% | 4114 | 80 | ||
Double Swoosh prev. season |
49.1% | 3775 | 78 | ||
Gem Fort prev. season |
48.8% | 4455 | 81 |
Direct duels in Gem Grab: how Kenji does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 28.9% against Trunk in Heist. On average the worst case sits at 28.9%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
63.8%
1,367 games
Griff
54.6%
4,029 games
Bo
54.6%
2,809 games
Rico
53.5%
3,257 games
Starr Nova
53.9%
1,885 games
Surge
53.3%
2,724 games
Players with a profile and at least 20 games on Kenji, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | BS|YUZU | Mythic | 35 | 38.4% | 65.7% |
| 2 | ぱんぱん | Legendary | 22 | 37.1% | 72.7% |
| 3 | TE|Slick | Legendary | 37 | 36.1% | 56.8% |
| 4 | FZ|Karubyi | Legendary | 28 | 34.9% | 57.1% |
| 5 | -태일- | Mythic | 28 | 34.9% | 57.1% |