Best map: Open Business with 56.4% from 1,962 games.
Mythicchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.
08/04 to 08/25, 21 days. 10 earlier days are left out — below 286 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +4.9 — rewards skill: from Bronze to Masters the win rate climbs by 4.9 points (regression 45.9% to 50.7%). The higher the tier, the better he does.
Gem Grab▾
Where this brawler works (ranked, Mythic). Filtered to Gem Grab: 7 of 32 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Rustic Arcade prev. season |
50.3% | 7639 | 89 | ||
Crystal Arcade prev. season |
49.7% | 17000 | 100 | ||
Deathcap Trap prev. season |
49.1% | 14924 | 99 | ||
Undermine ![]() |
48.3% | 836 | 56 | ||
Hard Rock Mine ![]() |
47.0% | 1064 | 59 | ||
Gem Fort ![]() |
46.6% | 950 | 58 | ||
Double Swoosh ![]() |
46.1% | 737 | 54 |
Direct duels in Gem Grab: how Kenji does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 29.6% against Trunk in Heist. On average the worst case sits at 28.6%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
64.2%
1,448 games
Griff
54.6%
4,305 games
Bo
54.9%
2,992 games
Rico
53.4%
3,462 games
Surge
53.2%
2,927 games
Starr Nova
53.6%
2,007 games
Players with a profile and at least 20 games on Kenji, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | BS|YUZU | Mythic | 35 | 38.0% | 65.7% |
| 2 | ぱんぱん | Legendary | 24 | 37.8% | 75.0% |
| 3 | TE|Slick | Legendary | 40 | 36.4% | 57.5% |
| 4 | -태일- | Mythic | 30 | 35.6% | 60.0% |
| 5 | FZ|Karubyi | Legendary | 28 | 34.5% | 57.1% |