My roster

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EN

Kenji

Assassin Legendary Ranked · Mythic Gem Grab
47.7%Win rate in Gem Grab
3,898Games
79Trust Score
48. of 105Rank in Gem Grab
+4.9Skill bonus

Best map: Open Business with 56.4% from 1,962 games.

Mythicchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularityBreadthCounter safety 44.Star rate
Win rate 54.47.7 %
Popularity 47.0.46 %
Breadth 70.20% of maps
Counter safety 44.33.1 %
Star rate 80.29.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 80th means “better than 80% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 21 days. 10 earlier days are left out — below 286 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.

Win rate

08/04 — 45.6% from 872 appearances08/05 — 48.4% from 3,854 appearances08/06 — 49.2% from 3,159 appearances08/07 — 47.9% from 658 appearances08/08 — 46.5% from 626 appearances08/09 — 47.0% from 681 appearances08/10 — 48.0% from 1,736 appearances08/11 — 48.9% from 7,513 appearances08/12 — 48.8% from 13,663 appearances08/13 — 48.1% from 13,664 appearances08/14 — 48.9% from 13,087 appearances08/15 — 48.9% from 13,473 appearances08/16 — 48.9% from 12,951 appearances08/17 — 48.8% from 12,305 appearances08/18 — 48.4% from 10,546 appearances08/19 — 49.3% from 2,978 appearances08/21 — 47.3% from 596 appearances08/22 — 48.0% from 716 appearances08/23 — 50.5% from 691 appearances08/24 — 46.7% from 854 appearances08/25 — 47.9% from 774 appearances
45.6%08/04 47.9%08/25

Pick rate

08/04 — 0.5% from 872 appearances08/05 — 0.6% from 3,854 appearances08/06 — 0.7% from 3,159 appearances08/07 — 0.6% from 658 appearances08/08 — 0.6% from 626 appearances08/09 — 0.6% from 681 appearances08/10 — 0.6% from 1,736 appearances08/11 — 0.7% from 7,513 appearances08/12 — 0.8% from 13,663 appearances08/13 — 0.8% from 13,664 appearances08/14 — 0.8% from 13,087 appearances08/15 — 0.9% from 13,473 appearances08/16 — 0.9% from 12,951 appearances08/17 — 0.8% from 12,305 appearances08/18 — 0.8% from 10,546 appearances08/19 — 0.8% from 2,978 appearances08/21 — 0.5% from 596 appearances08/22 — 0.6% from 716 appearances08/23 — 0.6% from 691 appearances08/24 — 0.5% from 854 appearances08/25 — 0.6% from 774 appearances
0.5%08/04 0.6%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +4.9 — rewards skill: from Bronze to Masters the win rate climbs by 4.9 points (regression 45.9% to 50.7%). The higher the tier, the better he does.

Bronze — 30.1% from 1,283 gamesSilver — 45.6% from 2,230 gamesGold — 49.8% from 23,427 gamesDiamond — 48.8% from 26,142 gamesMythic — 48.6% from 115,909 gamesLegendary — 50.5% from 27,116 gamesMasters — 51.7% from 862 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Gem Grab

Where this brawler works (ranked, Mythic). Filtered to Gem Grab: 7 of 32 maps.

MapWin rateGamesTrust
Rustic Arcade Gem Grabprev. season 50.3%
7639 89
Crystal Arcade Gem Grabprev. season 49.7%
17000 100
Deathcap Trap Gem Grabprev. season 49.1%
14924 99
Undermine Gem Grab 48.3%
836 56
Hard Rock Mine Gem Grab 47.0%
1064 59
Gem Fort Gem Grab 46.6%
950 58
Double Swoosh Gem Grab 46.1%
737 54

Against whom

Direct duels in Gem Grab: how Kenji does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 29.6% against Trunk in Heist. On average the worst case sits at 28.6%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 64.2% 1,448 games Griff 54.6% 4,305 games Bo 54.9% 2,992 games Rico 53.4% 3,462 games Surge 53.2% 2,927 games Starr Nova 53.6% 2,007 games

Who plays him best soon

Players with a profile and at least 20 games on Kenji, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 BS|YUZU Mythic 35 38.0% 65.7%
2 ぱんぱん Legendary 24 37.8% 75.0%
3 TE|Slick Legendary 40 36.4% 57.5%
4 -태일- Mythic 30 35.6% 60.0%
5 FZ|Karubyi Legendary 28 34.5% 57.1%