Best map: Parallel Plays with 55.7% from 494 games.
Silverchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
08/20 to 08/25, 6 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 0.8% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +18.7 — rewards skill: from Bronze to Legendary the win rate climbs by 18.7 points (regression 31.8% to 50.5%). The higher the tier, the better he does.
Heist▾
Where this brawler works (ranked, Silver). Filtered to Heist: 6 of 31 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Kaboom Canyon ![]() |
38.7% | 253 | 38 | ||
Bridge Too Far ![]() |
38.1% | 236 | 37 | ||
Safe(r) Zone ![]() |
36.4% | 228 | 36 | ||
Pit Stop ![]() |
36.1% | 249 | 38 | ||
Safe Zone ![]() |
33.8% | 231 | 37 | ||
Hot Potato ![]() |
33.8% | 272 | 39 |
Direct duels in Heist: how Kenji does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 29.4% against Trunk in Heist. On average the worst case sits at 28.8%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
52.4%
3,049 games
Mico
52.9%
652 games
Edgar
50.0%
2,406 games
Chuck
50.7%
534 games
Nita
49.6%
603 games
Kaze
46.8%
2,718 games
Players with a profile and at least 20 games on Kenji, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | BS|YUZU | Mythic | 35 | 38.1% | 65.7% |
| 2 | ぱんぱん | Legendary | 24 | 37.9% | 75.0% |
| 3 | TE|Slick | Legendary | 37 | 35.8% | 56.8% |
| 4 | FZ|Karubyi | Legendary | 28 | 34.6% | 57.1% |
| 5 | -태일- | Mythic | 28 | 34.6% | 57.1% |