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EN

Kenji

Assassin Legendary Ranked · Silver Heist
36.1%Win rate in Heist
1,469Games
64Trust Score
71. of 105Rank in Heist
+18.7Skill bonus

Best map: Parallel Plays with 55.7% from 494 games.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadthCounter safety 34.Star rate
Win rate 35.36.1 %
Popularity 60.0.58 %
Breadth 52.17% of maps
Counter safety 34.28.4 %
Star rate 62.15.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 62th means “better than 62% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.8% and has not shifted measurably of late.

Win rate

08/20 — 30.5% from 328 appearances08/21 — 33.1% from 254 appearances08/22 — 48.8% from 166 appearances08/23 — 39.4% from 170 appearances08/24 — 37.6% from 298 appearances08/25 — 35.3% from 238 appearances
30.5%08/20 35.3%08/25

Pick rate

08/20 — 0.6% from 328 appearances08/21 — 0.6% from 254 appearances08/22 — 0.5% from 166 appearances08/23 — 0.6% from 170 appearances08/24 — 0.6% from 298 appearances08/25 — 0.6% from 238 appearances
0.6%08/20 0.6%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus +18.7 — rewards skill: from Bronze to Legendary the win rate climbs by 18.7 points (regression 31.8% to 50.5%). The higher the tier, the better he does.

Bronze — 28.6% from 1,443 gamesSilver — 35.8% from 1,524 gamesGold — 39.4% from 8,574 gamesDiamond — 45.6% from 4,761 gamesMythic — 46.4% from 9,370 gamesLegendary — 44.8% from 973 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Heist

Where this brawler works (ranked, Silver). Filtered to Heist: 6 of 31 maps.

MapWin rateGamesTrust
Kaboom Canyon Heist 38.7%
253 38
Bridge Too Far Heist 38.1%
236 37
Safe(r) Zone Heist 36.4%
228 36
Pit Stop Heist 36.1%
249 38
Safe Zone Heist 33.8%
231 37
Hot Potato Heist 33.8%
272 39

Against whom

Direct duels in Heist: how Kenji does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 29.4% against Trunk in Heist. On average the worst case sits at 28.8%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Nori 52.4% 3,049 games Mico 52.9% 652 games Edgar 50.0% 2,406 games Chuck 50.7% 534 games Nita 49.6% 603 games Kaze 46.8% 2,718 games

Who plays him best soon

Players with a profile and at least 20 games on Kenji, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 BS|YUZU Mythic 35 38.1% 65.7%
2 ぱんぱん Legendary 24 37.9% 75.0%
3 TE|Slick Legendary 37 35.8% 56.8%
4 FZ|Karubyi Legendary 28 34.6% 57.1%
5 -태일- Mythic 28 34.6% 57.1%