Best map: Ring of Fire with 58.0% from 4,462 games.
Legendarychange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
08/04 to 08/18, 15 days. 9 earlier days are left out — below 65 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.
Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +17.3 — rewards skill: from Bronze to Legendary the win rate climbs by 17.3 points (regression 32.8% to 50.0%). The higher the tier, the better he does.
Knockout▾
Where this brawler works (ranked, Legendary). Filtered to Knockout: 4 of 32 maps. 1 of 4 rows are too thin for Legendary alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Belle's Rock prev. season |
49.2% | 1461 | 64 | ||
Flaring Phoenix prev. season |
48.3% | 1415 | 64 | ||
New Horizons prev. season |
48.2% | 924 | 57 | ||
Out in the Open +Mythicprev. season |
44.1% | 3457 | 77 |
Direct duels in Knockout: how Kenji does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 29.0% against Trunk in Heist. On average the worst case sits at 28.9%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Grom
59.3%
216 games
Bolt
58.7%
155 games
Brock
50.6%
1,738 games
Edgar
50.4%
1,673 games
Willow
50.6%
700 games
Mina
54.9%
173 games
Players with a profile and at least 20 games on Kenji, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | BS|YUZU | Mythic | 35 | 38.4% | 65.7% |
| 2 | ぱんぱん | Legendary | 22 | 37.0% | 72.7% |
| 3 | TE|Slick | Legendary | 37 | 36.0% | 56.8% |
| 4 | FZ|Karubyi | Legendary | 28 | 34.8% | 57.1% |
| 5 | -태일- | Mythic | 28 | 34.8% | 57.1% |