My roster

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EN

Kenji

Assassin Legendary Ranked · Legendary Knockout
48.6%Win rate in Knockout
4,331Games
80Trust Score
53. of 105Rank in Knockout
+17.3Skill bonus

Best map: Ring of Fire with 58.0% from 4,462 games.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadthCounter safety 26.Star rate
Win rate 45.48.6 %
Popularity 69.1.03 %
Breadth 41.7% of maps
Counter safety 26.31.5 %
Star rate 60.22.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 69th means “better than 69% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/18, 15 days. 9 earlier days are left out — below 65 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.

Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.

Win rate

08/04 — 49.4% from 178 appearances08/05 — 51.5% from 326 appearances08/06 — 52.5% from 162 appearances08/07 — 47.8% from 90 appearances08/08 — 45.6% from 114 appearances08/09 — 40.1% from 137 appearances08/10 — 48.7% from 394 appearances08/11 — 49.8% from 721 appearances08/12 — 53.3% from 565 appearances08/13 — 46.6% from 311 appearances08/14 — 42.7% from 248 appearances08/15 — 44.9% from 187 appearances08/16 — 49.3% from 215 appearances08/17 — 46.1% from 178 appearances08/18 — 51.4% from 208 appearances
49.4%08/04 51.4%08/18

Pick rate

08/04 — 0.2% from 178 appearances08/05 — 0.1% from 326 appearances08/06 — 0.1% from 162 appearances08/07 — 0.1% from 90 appearances08/08 — 0.1% from 114 appearances08/09 — 0.2% from 137 appearances08/10 — 0.2% from 394 appearances08/11 — 0.2% from 721 appearances08/12 — 0.2% from 565 appearances08/13 — 0.2% from 311 appearances08/14 — 0.2% from 248 appearances08/15 — 0.2% from 187 appearances08/16 — 0.2% from 215 appearances08/17 — 0.2% from 178 appearances08/18 — 0.2% from 208 appearances
0.2%08/04 0.2%08/18

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +17.3 — rewards skill: from Bronze to Legendary the win rate climbs by 17.3 points (regression 32.8% to 50.0%). The higher the tier, the better he does.

Bronze — 24.7% from 922 gamesSilver — 36.7% from 1,068 gamesGold — 41.0% from 6,740 gamesDiamond — 45.6% from 5,294 gamesMythic — 46.2% from 18,427 gamesLegendary — 48.6% from 4,331 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Knockout

Where this brawler works (ranked, Legendary). Filtered to Knockout: 4 of 32 maps. 1 of 4 rows are too thin for Legendary alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Belle's Rock Knockoutprev. season 49.2%
1461 64
Flaring Phoenix Knockoutprev. season 48.3%
1415 64
New Horizons Knockoutprev. season 48.2%
924 57
Out in the Open Knockout+Mythicprev. season 44.1%
3457 77

Against whom

Direct duels in Knockout: how Kenji does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 29.0% against Trunk in Heist. On average the worst case sits at 28.9%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Grom 59.3% 216 games Bolt 58.7% 155 games Brock 50.6% 1,738 games Edgar 50.4% 1,673 games Willow 50.6% 700 games Mina 54.9% 173 games

Who plays him best soon

Players with a profile and at least 20 games on Kenji, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 BS|YUZU Mythic 35 38.4% 65.7%
2 ぱんぱん Legendary 22 37.0% 72.7%
3 TE|Slick Legendary 37 36.0% 56.8%
4 FZ|Karubyi Legendary 28 34.8% 57.1%
5 -태일- Mythic 28 34.8% 57.1%