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EN

Kenji

Assassin Legendary Ranked · Silver
43.8%Win rate across all maps
9,679Games
92Trust Score
64. of 105Rank by score
+10.6Skill bonus

Best map: Parallel Plays with 55.0% from 478 games.

Wins early — in Knockout 6.1 points better in short rounds than in long ones (39.2% against 45.2%, split at 100 s). A pick for pace — if the game drags on, it works against him.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win rate 39.PopularityBreadthCounter safetyStar rate
Win rate 39.43.8 %
Popularity 66.0.84 %
Breadth 52.17% of maps
Counter safety 54.28.3 %
Star rate 60.23.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 66th means “better than 66% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 8 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.

Win rate

08/05 — 37.9% from 140 appearances08/06 — 44.7% from 94 appearances08/20 — 37.3% from 2,093 appearances08/21 — 42.5% from 1,589 appearances08/22 — 50.0% from 1,325 appearances08/23 — 45.8% from 1,150 appearances08/24 — 45.0% from 1,906 appearances08/25 — 45.4% from 1,577 appearances
37.9%08/05 45.4%08/25

Pick rate

08/05 — 1.2% from 140 appearances08/06 — 1.2% from 94 appearances08/20 — 0.8% from 2,093 appearances08/21 — 0.8% from 1,589 appearances08/22 — 0.9% from 1,325 appearances08/23 — 0.8% from 1,150 appearances08/24 — 0.8% from 1,906 appearances08/25 — 0.8% from 1,577 appearances
1.2%08/05 0.8%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +10.6 — rewards skill: from Bronze to Masters the win rate climbs by 10.6 points (regression 43.9% to 54.4%). The higher the tier, the better he does.

Bronze — 28.5% from 6,587 gamesSilver — 43.7% from 10,023 gamesGold — 49.1% from 91,634 gamesDiamond — 51.0% from 98,458 gamesMythic — 50.6% from 387,187 gamesLegendary — 52.2% from 106,769 gamesMasters — 51.5% from 3,407 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Parallel Plays Hot Zone 55.0%
478 47
Dueling Beetles Hot Zone 53.5%
495 48
Spiraling Out Brawl Ball 52.0%
515 49
Open Business Hot Zone 50.1%
449 47
Hard Rock Mine Gem Grab 49.9%
429 46
Triple Dribble Brawl Ball 46.8%
449 47
Double Swoosh Gem Grab 46.3%
456 47
Beach Ball Brawl Ball 60.0%
10 0
Layer Cake Bounty 45.6%
331 42
Sneaky Fields Brawl Ball 45.0%
471 47
Rustic Arcade Gem Grab 44.9%
301 41
Center Stage Brawl Ball 43.8%
413 45
Undermine Gem Grab 43.6%
417 45
Ring of Fire Hot Zone 43.2%
361 43
Pinball Dreams Brawl Ball 42.6%
451 47
Gem Fort Gem Grab 42.3%
402 45
Crystal Arcade Gem Grabprev. season 10.0%
10 0
Kaboom Canyon Heist 40.2%
241 37
Hideout Bounty 39.4%
259 38
Shooting Star Bounty 38.8%
219 36
Bridge Too Far Heist 37.9%
232 37
New Horizons Knockout 37.6%
263 39
Belle's Rock Knockout 37.5%
269 39
Dry Season Bounty 37.4%
286 40
Safe(r) Zone Heist 36.1%
227 36
Pit Stop Heist 35.8%
246 38
Out in the Open Knockout 34.5%
249 38
Safe Zone Heist 34.1%
226 36
Hot Potato Heist 34.6%
263 39
Flaring Phoenix Knockout 34.5%
267 39

Who beats Kenji and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Kenji, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 BS|YUZU Mythic 35 38.4% 65.7%
2 ぱんぱん Legendary 24 38.2% 75.0%
3 TE|Slick Legendary 37 36.1% 56.8%
4 FZ|Karubyi Legendary 28 34.9% 57.1%
5 -태일- Mythic 28 34.9% 57.1%