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EN

Kenji

Assassin Legendary Ranked · Masters
51.5%Win rate across all maps
3,416Games
77Trust Score
36. of 105Rank by score
+10.7Skill bonus

Best map: Ring of Fire with 57.8% from 4,596 games.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadth 41.Counter safetyStar rate
Win rate 46.51.5 %
Popularity 79.1.26 %
Breadth 41.7% of maps
Counter safety 55.28.5 %
Star rate 66.24.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 79th means “better than 79% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 15 days. 9 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.

Win rate

08/04 — 49.6% from 262 appearances08/05 — 54.6% from 410 appearances08/06 — 48.0% from 281 appearances08/07 — 60.6% from 142 appearances08/08 — 49.7% from 195 appearances08/09 — 52.4% from 208 appearances08/10 — 55.4% from 419 appearances08/11 — 54.9% from 450 appearances08/12 — 42.8% from 166 appearances08/13 — 46.5% from 99 appearances08/14 — 41.0% from 122 appearances08/16 — 50.4% from 113 appearances08/17 — 50.7% from 73 appearances08/18 — 49.7% from 145 appearances08/25 — 58.6% from 70 appearances
49.6%08/04 58.6%08/25

Pick rate

08/04 — 0.7% from 262 appearances08/05 — 0.7% from 410 appearances08/06 — 0.6% from 281 appearances08/07 — 0.9% from 142 appearances08/08 — 0.8% from 195 appearances08/09 — 0.8% from 208 appearances08/10 — 0.8% from 419 appearances08/11 — 0.7% from 450 appearances08/12 — 0.6% from 166 appearances08/13 — 0.6% from 99 appearances08/14 — 0.9% from 122 appearances08/16 — 0.8% from 113 appearances08/17 — 0.7% from 73 appearances08/18 — 0.6% from 145 appearances08/25 — 0.7% from 70 appearances
0.7%08/04 0.7%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +10.7 — rewards skill: from Bronze to Masters the win rate climbs by 10.7 points (regression 43.8% to 54.5%). The higher the tier, the better he does.

Bronze — 28.5% from 6,955 gamesSilver — 43.8% from 10,416 gamesGold — 49.0% from 95,195 gamesDiamond — 51.0% from 99,794 gamesMythic — 50.6% from 387,853 gamesLegendary — 52.2% from 107,098 gamesMasters — 51.5% from 3,416 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Masters). Almost every row here is too thin for Masters alone and adds Legendary / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Ring of Fire Hot Zoneprev. season 57.8%
4596 81
Deathcap Trap Gem Grabprev. season 52.5%
4239 80
Rustic Arcade Gem Grabprev. season 52.6%
1641 66
Pinball Dreams Brawl Ball 55.4%
448 47
Triple Dribble Brawl Ball 54.2%
650 52
Hard Rock Mine Gem Grab 55.2%
422 46
Dueling Beetles Hot Zone 53.9%
601 51
Open Business Hot Zone 53.2%
737 54
Crystal Arcade Gem Grabprev. season 50.6%
4326 80
Layer Cake Bountyprev. season 49.7%
5306 83
Sneaky Fields Brawl Ballprev. season 49.7%
5177 83
Undermine Gem Grabprev. season 49.8%
4135 80
Hideout Bountyprev. season 51.6%
885 57
Center Stage Brawl Ballprev. season 49.7%
3526 77
Parallel Plays Hot Zoneprev. season 51.7%
696 53
Dry Season Bountyprev. season 50.0%
2141 70
Double Swoosh Gem Grabprev. season 49.0%
3789 78
Gem Fort Gem Grabprev. season 48.9%
4492 81
Belle's Rock Knockoutprev. season 49.2%
1500 65
Flaring Phoenix Knockoutprev. season 48.0%
1453 64
New Horizons Knockoutprev. season 48.5%
953 58
Out in the Open Knockoutprev. season 44.1%
3491 77

Who beats Kenji and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Kenji, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 BS|YUZU Mythic 35 38.1% 65.7%
2 ぱんぱん Legendary 24 37.9% 75.0%
3 TE|Slick Legendary 37 35.8% 56.8%
4 FZ|Karubyi Legendary 28 34.6% 57.1%
5 -태일- Mythic 28 34.6% 57.1%